Carlos Santos
Universidade de Aveiro
H-index: 15
Europe-Portugal
Top articles of Carlos Santos
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing | Media and Communication | Francisco Regalado Cláudia Pedro Ortet Liliana Vale Costa Carlos Santos Ana Isabel Veloso | 2023/7/18 |
Assessing the Relevance of Developing a Gamified Digital Platform to Promote Extracurricular Activities and Users' Sense of Belonging in K-12 Schools | Carlos Santos Ana Raquel Carvalho Luís Pedro Laura Ferreira | 2023/7/10 | |
Designing and validating the gamification strategy model of a digital platform to promote extracurricular projects in K-12 schools: The GENE gamification strategy model | Carlos Santos Luís Pedro Ana Raquel Carvalho Ana Laura Ferreira | 2023/6/20 | |
The HCA Framework-A Storification Model to Support and Facilitate Gamification Design | Laura Ferreira Carlos Santos Luís Pedro Ana Raquel Carvalho | 2023/8/28 | |
RESULTS IN APPLYING BADGES IN A GAMIFIED STRATEGY IN THE STUDENT-TO-STUDENT PROGRAM (STSP) AT UNIVERSITY OF AVEIRO | F Carvalho C Santos L Pedro | 2023 | |
A Systematic Review of Systematic Reviews on Open Educational Resources: An Analysis of the Legal and Technical Openness | Lorena Sousa Luís Pedro Carlos Santos | 2023/8 | |
The Impact of Social Digital Games in Online Communities on Older adults’ Digital Competences | Francisco Regalado Ana Isabel Veloso Carlos Santos | 2023 | |
Measuring the Use of Mobile Applications in Higher Education: Theoretical Context | David Manuel Duarte Oliveira Luís Pedro Carlos Santos | 2022 | |
Developing peer mentors’ collaborative and metacognitive skills with a technology-enhanced peer learning program | Computers and Education Open | Ana Raquel Carvalho Carlos Santos | 2022/12/1 |
The OH! BUG App: Learning to Identify Plants Through Their Characteristics | Sara Martins Carlos Santos | 2022/10/10 | |
An Educational Design Research approach for developing Open Educational Resources to doctoral education training | Lorena Sousa Luís Pedro Carlos Santos | 2022/6/22 | |
Communication-Driven Digital Learning Environments: 10 years of Research and Development of the Campus Platform | Luís Pedro Carlos Santos | 2022/6/16 | |
Doctoral Education for Technology-Enhanced Learning in Europe: report | Laia Albó Mikhail Fominykh María Victoria Soulé Luis Pablo Prieto Santos Davinia Hernández-Leo | 2022 | |
THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE) | Internet Latent Corpus Journal | Paul Joseph Lawrance Antonio Augusto Moreira Carlos Manuel Santos | 2021/7/21 |
Assessing teachers and peer teacher students’ perceptions of their motivations and participation impact in peer learning projects: The role of content analysis supported by WebQDA | Ana Raquel Carvalho Carlos Santos | 2021/1/20 | |
A CASE STUDY OF APPLYING GAMIFICATION TOOLS IN BUSINESS MATHEMATICS FOR HIGHER EDUCATION STUDENTS | Internet Latent Corpus Journal | Paul Joseph Lawrance Antonio Moreira Carlos Santos | 2021/7/21 |
Rosehip Extract-Functionalized Magnesium Hydroxide Nanoparticles and Its Effect on Osteoblastic and Osteoclastic Cells. Materials 2021, 14, 4172 | Materials | Laura Costa Pinho Thais Francini Garbieri Liliana Grenho Marta M. Alves Pedro Sousa Gomes | 2021/7/27 |
The use of mobile applications in higher education classes: a comparative pilot study of the students’ perceptions and real usage | Smart Learning Environments | David Manuel Duarte Oliveira Luís Pedro Carlos Santos | 2021/12 |
The Gamification to improve learners' learning in Higher Education | Internet Latent Corpus Journal | Paul Joseph Lawrance Antonio Moreira Carlos Santos | 2021 |
Has Covid-19 emergency instruction killed the PLE? | Luís Pedro Carlos Santos | 2021/10/26 |