Carlos Santos

Carlos Santos

Universidade de Aveiro

H-index: 15

Europe-Portugal

About Carlos Santos

Carlos Santos, With an exceptional h-index of 15 and a recent h-index of 10 (since 2020), a distinguished researcher at Universidade de Aveiro, specializes in the field of Education, Social Networks, TEL, Gamification, Open Education Resources.

His recent articles reflect a diverse array of research interests and contributions to the field:

Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing

Assessing the Relevance of Developing a Gamified Digital Platform to Promote Extracurricular Activities and Users' Sense of Belonging in K-12 Schools

Designing and validating the gamification strategy model of a digital platform to promote extracurricular projects in K-12 schools: The GENE gamification strategy model

The HCA Framework-A Storification Model to Support and Facilitate Gamification Design

RESULTS IN APPLYING BADGES IN A GAMIFIED STRATEGY IN THE STUDENT-TO-STUDENT PROGRAM (STSP) AT UNIVERSITY OF AVEIRO

A Systematic Review of Systematic Reviews on Open Educational Resources: An Analysis of the Legal and Technical Openness

The Impact of Social Digital Games in Online Communities on Older adults’ Digital Competences

Measuring the Use of Mobile Applications in Higher Education: Theoretical Context

Carlos Santos Information

University

Position

___

Citations(all)

1084

Citations(since 2020)

601

Cited By

2093

hIndex(all)

15

hIndex(since 2020)

10

i10Index(all)

28

i10Index(since 2020)

11

Email

University Profile Page

Universidade de Aveiro

Google Scholar

View Google Scholar Profile

Carlos Santos Skills & Research Interests

Education

Social Networks

TEL

Gamification

Open Education Resources

Top articles of Carlos Santos

Title

Journal

Author(s)

Publication Date

Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing

Media and Communication

Francisco Regalado

Cláudia Pedro Ortet

Liliana Vale Costa

Carlos Santos

Ana Isabel Veloso

2023/7/18

Assessing the Relevance of Developing a Gamified Digital Platform to Promote Extracurricular Activities and Users' Sense of Belonging in K-12 Schools

Carlos Santos

Ana Raquel Carvalho

Luís Pedro

Laura Ferreira

2023/7/10

Designing and validating the gamification strategy model of a digital platform to promote extracurricular projects in K-12 schools: The GENE gamification strategy model

Carlos Santos

Luís Pedro

Ana Raquel Carvalho

Ana Laura Ferreira

2023/6/20

The HCA Framework-A Storification Model to Support and Facilitate Gamification Design

Laura Ferreira

Carlos Santos

Luís Pedro

Ana Raquel Carvalho

2023/8/28

RESULTS IN APPLYING BADGES IN A GAMIFIED STRATEGY IN THE STUDENT-TO-STUDENT PROGRAM (STSP) AT UNIVERSITY OF AVEIRO

F Carvalho

C Santos

L Pedro

2023

A Systematic Review of Systematic Reviews on Open Educational Resources: An Analysis of the Legal and Technical Openness

Lorena Sousa

Luís Pedro

Carlos Santos

2023/8

The Impact of Social Digital Games in Online Communities on Older adults’ Digital Competences

Francisco Regalado

Ana Isabel Veloso

Carlos Santos

2023

Measuring the Use of Mobile Applications in Higher Education: Theoretical Context

David Manuel Duarte Oliveira

Luís Pedro

Carlos Santos

2022

Developing peer mentors’ collaborative and metacognitive skills with a technology-enhanced peer learning program

Computers and Education Open

Ana Raquel Carvalho

Carlos Santos

2022/12/1

The OH! BUG App: Learning to Identify Plants Through Their Characteristics

Sara Martins

Carlos Santos

2022/10/10

An Educational Design Research approach for developing Open Educational Resources to doctoral education training

Lorena Sousa

Luís Pedro

Carlos Santos

2022/6/22

Communication-Driven Digital Learning Environments: 10 years of Research and Development of the Campus Platform

Luís Pedro

Carlos Santos

2022/6/16

Doctoral Education for Technology-Enhanced Learning in Europe: report

Laia Albó

Mikhail Fominykh

María Victoria Soulé

Luis Pablo Prieto Santos

Davinia Hernández-Leo

...

2022

THE INTERACTIVE ASSESSMENTS USING GAMIFICATION TOOLS (KAHOOT! & SOCRATIVE)

Internet Latent Corpus Journal

Paul Joseph Lawrance

Antonio Augusto Moreira

Carlos Manuel Santos

2021/7/21

Assessing teachers and peer teacher students’ perceptions of their motivations and participation impact in peer learning projects: The role of content analysis supported by WebQDA

Ana Raquel Carvalho

Carlos Santos

2021/1/20

A CASE STUDY OF APPLYING GAMIFICATION TOOLS IN BUSINESS MATHEMATICS FOR HIGHER EDUCATION STUDENTS

Internet Latent Corpus Journal

Paul Joseph Lawrance

Antonio Moreira

Carlos Santos

2021/7/21

Rosehip Extract-Functionalized Magnesium Hydroxide Nanoparticles and Its Effect on Osteoblastic and Osteoclastic Cells. Materials 2021, 14, 4172

Materials

Laura Costa Pinho

Thais Francini Garbieri

Liliana Grenho

Marta M. Alves

Pedro Sousa Gomes

...

2021/7/27

The use of mobile applications in higher education classes: a comparative pilot study of the students’ perceptions and real usage

Smart Learning Environments

David Manuel Duarte Oliveira

Luís Pedro

Carlos Santos

2021/12

The Gamification to improve learners' learning in Higher Education

Internet Latent Corpus Journal

Paul Joseph Lawrance

Antonio Moreira

Carlos Santos

2021

Has Covid-19 emergency instruction killed the PLE?

Luís Pedro

Carlos Santos

2021/10/26

See List of Professors in Carlos Santos University(Universidade de Aveiro)

Co-Authors

H-index: 31
António Moreira

António Moreira

Universidade de Aveiro

H-index: 18
isabel cabrita

isabel cabrita

Universidade de Aveiro

H-index: 17
Luís Francisco Pedro

Luís Francisco Pedro

Universidade de Aveiro

H-index: 13
Pedro Almeida

Pedro Almeida

Universidade de Aveiro

H-index: 12
Óscar Mealha

Óscar Mealha

Universidade de Aveiro

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