Tim Wulf

About Tim Wulf

Tim Wulf, With an exceptional h-index of 17 and a recent h-index of 16 (since 2020), a distinguished researcher at Ludwig-Maximilians-Universität München, specializes in the field of Medienrezeption und Medienwirkung.

His recent articles reflect a diverse array of research interests and contributions to the field:

Medienpsychologie

That bygone feeling: Controller ergonomics and nostalgia in video game play.

Digital Memory and Populism| Populists’ Use of Nostalgia: A Supervised Machine Learning Approach

Nostalgia in video games

Interactive decision-making in entertainment movies: A mixed-methods approach.

Populists’ use of nostalgia: A supervised machine learning approach

The Russian invasion of Ukraine in modern information environments: content, consumers, and consequences of digital conflict communication

Kaufst Du mir die Geschichte ab? Advertising Narratives: What are they and how do they work? von Escalas

Tim Wulf Information

University

Position

___

Citations(all)

1009

Citations(since 2020)

898

Cited By

283

hIndex(all)

17

hIndex(since 2020)

16

i10Index(all)

21

i10Index(since 2020)

20

Email

University Profile Page

Ludwig-Maximilians-Universität München

Google Scholar

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Tim Wulf Skills & Research Interests

Medienrezeption und Medienwirkung

Top articles of Tim Wulf

Title

Journal

Author(s)

Publication Date

Medienpsychologie

Özen Odağ

Margrit Schreier

2010

That bygone feeling: Controller ergonomics and nostalgia in video game play.

Psychology of Popular Media

Nicholas David Bowman

John Velez

Tim Wulf

Johannes Breuer

Koji Yoshimura

...

2023/4

Digital Memory and Populism| Populists’ Use of Nostalgia: A Supervised Machine Learning Approach

International Journal of Communication

Lena Frischlich

Lena Clever

Tim Wulf

Tim Wildschut

Constantine Sedikides

2023/3/2

Nostalgia in video games

Nicholas David Bowman

Tim Wulf

2023/2/1

Interactive decision-making in entertainment movies: A mixed-methods approach.

Psychology of Popular Media

Diana Rieger

Tim Wulf

Claudia Riesmeyer

Larissa Ruf

2022/5/5

Populists’ use of nostalgia: A supervised machine learning approach

International Journal of Communication

Lena Frischlich

Lena Clever

Tim Wulf

Tim Wildschut

Constantine Sedikides

2023/3

The Russian invasion of Ukraine in modern information environments: content, consumers, and consequences of digital conflict communication

Frontiers in Political Science

Marc Jungblut

Anna Sophie Kümpel

Christina Peter

Tim Wulf

2023/6/8

Kaufst Du mir die Geschichte ab? Advertising Narratives: What are they and how do they work? von Escalas

Tim Wulf

2023/1/1

Psychology of Popular Media

Neika Sharifian

Afsara B Zaheed

Laura B Zahodne

2021

Finding gold at the end of the rainbowflag? Claim vagueness and presence of emotional imagery as factors to perceive rainbowwashing

International Journal of Advertising

Tim Wulf

Brigitte Naderer

Zoe Olbermann

Julian Hohner

2022/11/17

Same gaming: An exploration of relationships between gender traits, sexual orientation, motivations, and enjoyment of playing video games

Simulation & Gaming

Julia Kneer

Yubo Zhang

Bartosz Grzegorz Żerebecki

Tim Wulf

2022/10

Content Analysis in the Research Field of Video Games

Tim Wulf

Daniel Possler

Johannes Breuer

2022/9/25

Escaping the pandemic present: The relationship between nostalgic media use, escapism, and well-being during the COVID-19 pandemic.

Psychology of Popular Media

Tim Wulf

Johannes S Breuer

Josephine B Schmitt

2022/7

Selling stories of social justice. How consumers react to and learn from social ads

Studies in Communication Sciences

Tim Wulf

Brigitte Naderer

2022/6/29

Sexualization (Video Games)

DOCA-Database of Variables for Content Analysis

Tim Wulf

Daniel Possler

Johannes Breuer

2021/3/26

Violent acts (Video Games)

DOCA-Database of Variables for Content Analysis

Tim Wulf

Daniel Possler

Johannes Breuer

2021/3/26

From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic

Computers in Human Behavior

Josephine B Schmitt

Johannes Breuer

Tim Wulf

2021/11/1

Video game genre (Video Games)

DOCA-Database of Variables for Content Analysis

Tim Wulf

Daniel Possler

Johannes Breuer

2021/3/26

Exploring viewers' experiences of parasocial interactions with videogame streamers on twitch

Cyberpsychology, Behavior, and Social Networking

Tim Wulf

Frank M Schneider

Juliane Queck

2021/10/1

The dark side of inspirational pasts: An investigation of nostalgia in right-wing populist communication

Media and Communication

Manuel Menke

Tim Wulf

2021

See List of Professors in Tim Wulf University(Ludwig-Maximilians-Universität München)

Co-Authors

H-index: 49
Nick Bowman (包尼克), he/him/his

Nick Bowman (包尼克), he/him/his

Texas Tech University

H-index: 48
Leonard Reinecke

Leonard Reinecke

Johannes Gutenberg-Universität Mainz

H-index: 34
Kai Kaspar

Kai Kaspar

Universität zu Köln

H-index: 31
Diana Rieger

Diana Rieger

Ludwig-Maximilians-Universität München

H-index: 24
Frank M. Schneider

Frank M. Schneider

Universität Mannheim

H-index: 24
Lena Frischlich

Lena Frischlich

Westfälische Wilhelms-Universität Münster

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