Tim Wulf
Ludwig-Maximilians-Universität München
H-index: 17
Europe-Germany
Top articles of Tim Wulf
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
Medienpsychologie | Özen Odağ Margrit Schreier | 2010 | |
That bygone feeling: Controller ergonomics and nostalgia in video game play. | Psychology of Popular Media | Nicholas David Bowman John Velez Tim Wulf Johannes Breuer Koji Yoshimura | 2023/4 |
Digital Memory and Populism| Populists’ Use of Nostalgia: A Supervised Machine Learning Approach | International Journal of Communication | Lena Frischlich Lena Clever Tim Wulf Tim Wildschut Constantine Sedikides | 2023/3/2 |
Nostalgia in video games | Nicholas David Bowman Tim Wulf | 2023/2/1 | |
Interactive decision-making in entertainment movies: A mixed-methods approach. | Psychology of Popular Media | Diana Rieger Tim Wulf Claudia Riesmeyer Larissa Ruf | 2022/5/5 |
Populists’ use of nostalgia: A supervised machine learning approach | International Journal of Communication | Lena Frischlich Lena Clever Tim Wulf Tim Wildschut Constantine Sedikides | 2023/3 |
The Russian invasion of Ukraine in modern information environments: content, consumers, and consequences of digital conflict communication | Frontiers in Political Science | Marc Jungblut Anna Sophie Kümpel Christina Peter Tim Wulf | 2023/6/8 |
Kaufst Du mir die Geschichte ab? Advertising Narratives: What are they and how do they work? von Escalas | Tim Wulf | 2023/1/1 | |
Psychology of Popular Media | Neika Sharifian Afsara B Zaheed Laura B Zahodne | 2021 | |
Finding gold at the end of the rainbowflag? Claim vagueness and presence of emotional imagery as factors to perceive rainbowwashing | International Journal of Advertising | Tim Wulf Brigitte Naderer Zoe Olbermann Julian Hohner | 2022/11/17 |
Same gaming: An exploration of relationships between gender traits, sexual orientation, motivations, and enjoyment of playing video games | Simulation & Gaming | Julia Kneer Yubo Zhang Bartosz Grzegorz Żerebecki Tim Wulf | 2022/10 |
Content Analysis in the Research Field of Video Games | Tim Wulf Daniel Possler Johannes Breuer | 2022/9/25 | |
Escaping the pandemic present: The relationship between nostalgic media use, escapism, and well-being during the COVID-19 pandemic. | Psychology of Popular Media | Tim Wulf Johannes S Breuer Josephine B Schmitt | 2022/7 |
Selling stories of social justice. How consumers react to and learn from social ads | Studies in Communication Sciences | Tim Wulf Brigitte Naderer | 2022/6/29 |
Sexualization (Video Games) | DOCA-Database of Variables for Content Analysis | Tim Wulf Daniel Possler Johannes Breuer | 2021/3/26 |
Violent acts (Video Games) | DOCA-Database of Variables for Content Analysis | Tim Wulf Daniel Possler Johannes Breuer | 2021/3/26 |
From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic | Computers in Human Behavior | Josephine B Schmitt Johannes Breuer Tim Wulf | 2021/11/1 |
Video game genre (Video Games) | DOCA-Database of Variables for Content Analysis | Tim Wulf Daniel Possler Johannes Breuer | 2021/3/26 |
Exploring viewers' experiences of parasocial interactions with videogame streamers on twitch | Cyberpsychology, Behavior, and Social Networking | Tim Wulf Frank M Schneider Juliane Queck | 2021/10/1 |
The dark side of inspirational pasts: An investigation of nostalgia in right-wing populist communication | Media and Communication | Manuel Menke Tim Wulf | 2021 |