Sercan Şengün

Sercan Şengün

Illinois State University

H-index: 11

North America-United States

About Sercan Şengün

Sercan Şengün, With an exceptional h-index of 11 and a recent h-index of 10 (since 2020), a distinguished researcher at Illinois State University, specializes in the field of Game Studies, Game Design, Interactive Narratives, Virtual Identities, Avatars.

His recent articles reflect a diverse array of research interests and contributions to the field:

The Choice of a Persona: An Analysis of Why Stakeholders Choose a Given Persona for a Design Task

Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking

Forging connections: the social dynamics of “Death Stranding” as a paradigm shift in gaming

Is Death Only the Beginning? How People Mourn Artificial Characters in Social Media

Toward Computationally-Supported Roleplaying for Perspective-Taking

Azeroth has a workplace gender inequality problem: gendered professions bias in virtual worlds

How does varying the number of personas affect user perceptions and behavior? Challenging the ‘small personas’ hypothesis!

An Analysis of the Use of Religious Elements in Assassin’s Creed Origins

Sercan Şengün Information

University

Position

___

Citations(all)

428

Citations(since 2020)

377

Cited By

144

hIndex(all)

11

hIndex(since 2020)

10

i10Index(all)

14

i10Index(since 2020)

12

Email

University Profile Page

Illinois State University

Google Scholar

View Google Scholar Profile

Sercan Şengün Skills & Research Interests

Game Studies

Game Design

Interactive Narratives

Virtual Identities

Avatars

Top articles of Sercan Şengün

Title

Journal

Author(s)

Publication Date

The Choice of a Persona: An Analysis of Why Stakeholders Choose a Given Persona for a Design Task

Joni Salminen

Sercan Şengün

João M Santos

Soon-gyo Jung

Lene Nielsen

...

2023/7/23

Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking

Caglar Yildirim

Sercan Sengun

Mehmet Akhoroz

Eyup Engin Kucuk

Fox Harrell

2023/12/3

Forging connections: the social dynamics of “Death Stranding” as a paradigm shift in gaming

New Trends in Computer Sciences

Barbaros Bostan

Sercan Şengün

2023/10/5

Is Death Only the Beginning? How People Mourn Artificial Characters in Social Media

Games and Culture

Sercan Şengün

João M Santos

Joni Salminen

Milica Milenkovic

Bernard J Jansen

2023/8/9

Toward Computationally-Supported Roleplaying for Perspective-Taking

Caglar Yildirim

Sercan Şengün

Pakinam Amer

JJ Hawke

D Fox Harrell

2022

Azeroth has a workplace gender inequality problem: gendered professions bias in virtual worlds

Games and Narrative: Theory and Practice

Sercan Sengun

Jennifer Price

Lyndsie Schlink

Kristin Walker

2022

How does varying the number of personas affect user perceptions and behavior? Challenging the ‘small personas’ hypothesis!

International Journal of Human-Computer Studies

Joni Salminen

Soon-gyo Jung

Lene Nielsen

Sercan Şengün

Bernard J Jansen

2022/12/1

An Analysis of the Use of Religious Elements in Assassin’s Creed Origins

Games and Narrative: Theory and Practice

Özge Mirza

Sercan Sengun

2022

Contours of virtual enfreakment in fighting game characters

Technological Forecasting and Social Change

Sercan Şengün

Peter Mawhorter

James Bowie-Wilson

Yusef Audeh

Haewoon Kwak

...

2022/7/1

Six degrees of videogame narrative

Games and Narrative: Theory and Practice

Sercan Sengun

2022

Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends

Technological Forecasting and Social Change

Sercan Şengün

Joao M Santos

Joni Salminen

Soon-gyo Jung

Bernard J Jansen

2022/4/1

Can unhappy pictures enhance the effect of personas? A user experiment

ACM Transactions on Computer-Human Interaction

Joni Salminen

Sercan Şengün

Joao M Santos

Soon-Gyo Jung

Bernard Jansen

2022/1/17

Comparing Persona Analytics and Social Media Analytics for a User-Centric Task Using Eye-Tracking and Think-Aloud

Joni Salminen

Sercan Sengün

Soon-Gyo Jung

Bernard Jansen

2021/7/11

Weaponizing words: Analyzing fake news accusations against two online news channels

Joni Salminen

Milica Milenkovic

Sercan Şengün

Soon-gyo Jung

Bernard J Jansen

2021/10/29

The effect of numerical and textual information on visual engagement and perceptions of AI-driven persona interfaces

Joni Salminen

Ying-Hsang Liu

Sercan Şengün

João M Santos

Soon-gyo Jung

...

2020/3/17

Personas and analytics: A comparative user study of efficiency and effectiveness for a user identification task

Joni Salminen

Soon-gyo Jung

Shammur Chowdhury

Sercan Sengün

Bernard J Jansen

2020/4/21

Topic-driven toxicity: Exploring the relationship between online toxicity and news topics

PLoS ONE

Joni Salminen

Sercan Sengün

Juan Corporan

Soon-gyo Jung

Bernard J. Jansen

2020/2/21

The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief

Ysabelle Coutu

Yangyuqi Chang

Wendi Zhang

Sercan Şengün

2020/4/7

Re-Shaped by Mobile Technologies’ Disruption: The Videogame Industry in Turkey

Studies on Marketing Insights

Sercan Şengün

Selcen Öztürkcan

2020

Integrate: A Digital Game for Testing Conformity in Decision Making

Jin H. Kim

Sidan Fan

Sonya I. McCree

Sercan Şengün

2020/4/7

See List of Professors in Sercan Şengün University(Illinois State University)

Co-Authors

H-index: 33
Joni Salminen

Joni Salminen

Turun yliopisto

H-index: 17
Ying-Hsang Liu

Ying-Hsang Liu

Syddansk Universitet

H-index: 16
João M. Santos

João M. Santos

Instituto Universitário de Lisboa

H-index: 13
Peter Mawhorter

Peter Mawhorter

Wellesley College

H-index: 13
Ali Jahanian

Ali Jahanian

Massachusetts Institute of Technology

H-index: 10
Chong-U Lim

Chong-U Lim

Massachusetts Institute of Technology

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