Mark Peterson

Mark Peterson

Kyoto University

H-index: 23

Asia-Japan

About Mark Peterson

Mark Peterson, With an exceptional h-index of 23 and a recent h-index of 19 (since 2020), a distinguished researcher at Kyoto University, specializes in the field of computer assisted language learning, CALL, educational games, game-based learning.

His recent articles reflect a diverse array of research interests and contributions to the field:

Frontiers in Technology-Mediated Language Learning

Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review

Complexity, accuracy, and fluency improvements through massively multiplayer online gaming: a longitudinal mixed-methods case study

Digital simulation games in CALL: a research review

The use of network-based virtual worlds in second language education: A research review

Out-of-school language learning through digital gaming: A case study from an activity theory perspective

Digital gaming in the language classroom: Student language performance, engagement, and perception

Digital games in language learning: case studies and applications

Mark Peterson Information

University

Position

Associate Professor

Citations(all)

3220

Citations(since 2020)

1388

Cited By

2280

hIndex(all)

23

hIndex(since 2020)

19

i10Index(all)

31

i10Index(since 2020)

22

Email

University Profile Page

Kyoto University

Google Scholar

View Google Scholar Profile

Mark Peterson Skills & Research Interests

computer assisted language learning

CALL

educational games

game-based learning

Top articles of Mark Peterson

Title

Journal

Author(s)

Publication Date

Frontiers in Technology-Mediated Language Learning

M Peterson

N Jabbari

2024/1/8

Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review

Ke Li

Mark Peterson

Qiao Wang

Haitao Wang

2023/12/26

Complexity, accuracy, and fluency improvements through massively multiplayer online gaming: a longitudinal mixed-methods case study

The Language Learning Journal

Nasser Jabbari

Mark Peterson

2023/7/4

Digital simulation games in CALL: a research review

Computer Assisted Language Learning

M Peterson

2023

The use of network-based virtual worlds in second language education: A research review

Mark Peterson

Qiao Wang

Maryam Sadat Mirzaei

2023

Out-of-school language learning through digital gaming: A case study from an activity theory perspective

Computer Assisted Language Learning

K Li

M Peterson

Q Wang

2022

Digital gaming in the language classroom: Student language performance, engagement, and perception

International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT)

Ke Li

Mark Peterson

Jiahui Wan

2022/1/1

Digital games in language learning: case studies and applications

Mark Peterson

Nasser Jabbari

2022/8/12

Digital games and foreign language learning: Context and future development

M Peterson

N Jabbari

2022

Digital Games and Language Learning: Theory, Development and Implementation

M Peterson

K Yamazaki

M Thomas

2021

Using community of inquiry to scaffold language learning in out-of-school gaming: A case study

International Journal of Game-Based Learning (IJGBL)

Ke Li

Mark Peterson

Qiao Wang

2021

A review of research on the application of digital games in foreign language education

M Peterson

J White

M S Mirzaei

Q Wang

2020

New technological applications for foreign and second language learning and teaching

M Kruk

M Peterson

2020

See List of Professors in Mark Peterson University(Kyoto University)

Co-Authors

H-index: 24
Mariusz Kruk

Mariusz Kruk

Uniwersytet Zielonogórski

H-index: 19
Liss Kerstin Sylvén

Liss Kerstin Sylvén

Göteborgs universitet

H-index: 17
Gökçe Kurt

Gökçe Kurt

Marmara Üniversitesi

H-index: 15
Jeremy White

Jeremy White

Ritsumeikan University

H-index: 7
Maryam Sadat Mirzaei

Maryam Sadat Mirzaei

Kyoto University

H-index: 6
Pınar BAŞKAN

Pınar BAŞKAN

Marmara Üniversitesi

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