Audrey Girouard
Carleton University
H-index: 28
North America-Canada
Top articles of Audrey Girouard
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
Understanding the Challenges of OpenSCAD Users for 3D Printing | J Felipe Gonzalez Thomas Pietrzak Audrey Girouard Géry Casiez | 2024/5/11 | |
Tactile Narratives: Augmenting Body Maps through Textured Fabric in Soma Design | Karen Anne Cochrane Maxim-Emanuelle Dubois Audrey Girouard | 2024/2/11 | |
A Longitudinal Evaluation of the Impact of a Graduate Student Accessibility Training on Student Learning Outcomes | Jin Kang Adrian DC Chan Chantal MJ Trudel Boris Vukovic Audrey Girouard | 2023/5/4 | |
Playing with Feeling: Exploring Vibrotactile Feedback and Aesthetic Experiences for Developing Haptic Wearables for Blind and Low Vision Music Learning | Leon Lu Jin Kang Chase Crispin Audrey Girouard | 2023/10/22 | |
Wearable Identities: Understanding Wearables’ Potential for Supporting the Expression of Queer Identities | Adrian Bolesnikov Karen Anne Cochrane Audrey Girouard | 2023/4/19 | |
Introducing Bidirectional Programming in Constructive Solid Geometry-Based CAD | Johann Felipe Gonzalez Danny Kieken Thomas Pietrzak Audrey Girouard Géry Casiez | 2023/10/13 | |
Teaching and learning human–computer interaction (HCI): current and emerging practices | Frontiers in Computer Science | Craig M MacDonald Audrey Girouard Toni Granollers Anirudha Joshi Jin Kang | 2023/4/18 |
Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games | Pallavi Sodhi Audrey Girouard David Thue | 2023/10/6 | |
Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain Injury | Karen Anne Cochrane Chau Nguyen Yidan Cao Noemi ME Roestel Lee Jones | 2023/2/26 | |
“Why are there so many steps?”: Improving Access to Blind and Low Vision Music Learning through Personal Adaptations and Future Design Ideas | ACM Transactions on Accessible Computing | Leon Lu Karen Anne Cochrane Jin Kang Audrey Girouard | 2023/9/21 |
Using Crafting to Inform the Design of Wearable Prototypes for Mental Wellbeing | Karen Anne Cochrane Yidan Cao Jingjin Li Audrey Girouard | 2023 | |
Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa | Saman Karim Jin Kang Audrey Girouard | 2023/7/10 | |
Co-designing new keyboard and mouse solutions with people living with motor impairments | Rodolfo Cossovich Steve Hodges Jin Kang Audrey Girouard | 2023/10/22 | |
Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation | Karen Cochrane Yidan Cao Audrey Girouard Lian Loke | 2022/2/13 | |
Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic | Kristen Grinyer Sara Czerwonka Adrian Alvarez Victoria McArthur Audrey Girouard | 2022/9/5 | |
Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision | Adrian Bolesnikov Jin Kang Audrey Girouard | 2022/2/13 | |
Program stakeholders’ experience of a UX graduate training program | J. User Experience | Jin Kang Audrey Girouard | 2022/8/1 |
Challenges and Strategies of Virtual Co-design Workshops with Blind or Low Vision | LEON LU S Karim E El-Fayomi A Girouard | 2022 | |
Learning with stitch samplers: Exploring stitch samplers as contextual instructions for e-textile tutorials | Lee Jones Audrey Girouard | 2022/6/13 | |
Queering E-Therapy: Considerations for the Delivery of Virtual Reality Based Mental Health Solutions with LGBTQ2IA+ Communities | Pervasive Computing Technologies for Healthcare: 15th EAI International Conference, Pervasive Health 2021, Virtual Event, December 6-8, 2021, Proceedings | Audrey Girouard | 2022/3/22 |