Pablo Garaizar
Universidad de Deusto
H-index: 21
Europe-Spain
Top articles of Pablo Garaizar
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
EDUCATIONAL ROBOTICS AS A TOOL FOR THE ACQUISITION OF TECHNICAL AND SOFT SKILLS IN UNIVERSITY EDUCATION | J Ruiz-de-Garibay P Garaizar | 2023 | |
The impact of female role models leading a group mentoring program to promote STEM vocations among young girls | Sustainability | Mariluz Guenaga Andoni Eguíluz Pablo Garaizar Ander Mimenza | 2022/1/26 |
A pragmatic approach for evaluating and accrediting digital competence of digital profiles: A case study of entrepreneurs and remote workers | Technology, Knowledge and Learning | Juan Bartolomé Pablo Garaizar Xabier Larrucea | 2022/9 |
Design and validation of a novel tool to assess citizens’ netiquette and information and data literacy using interactive simulations | Sustainability | Juan Bartolomé Pablo Garaizar | 2022/3/14 |
Use of a simulated social network as an educational tool to enhance teacher digital competence | IEEE Revista Iberoamericana de Tecnologias del Aprendizaje | Aldo Gordillo Enrique Barra Pablo Garaizar Sonsoles López-Pernas | 2021/1/18 |
A log-based analysis of the associations between creativity and computational thinking | Journal of Educational Computing Research | Rotem Israel-Fishelson Arnon Hershkovitz Andoni Eguíluz Pablo Garaizar Mariluz Guenaga | 2021/9 |
Board games for the development of high-quality skills and digital literacy | I Menchaca Sierra P Garaizar M Guenaga | 2021 | |
First steps towards automatically defining the difficulty of maze-based programming challenges | IEEE Access | Ioanna Kanellopoulou Pablo Garaizar Mariluz Guenaga | 2021/4/22 |
The associations between computational thinking and creativity: The role of personal characteristics | Journal of Educational Computing Research | Rotem Israel-Fishelson Arnon Hershkovitz Andoni Eguíluz Pablo Garaizar Mariluz Guenaga | 2021/1 |
How do students develop computational thinking? Assessing early programmers in a maze-based online game | Computer Science Education | Mariluz Guenaga Andoni Eguíluz Pablo Garaizar Juanjo Gibaja | 2021/4/3 |
Smartphone sensor accuracy varies from device to device in mobile research: The case of spatial orientation | Behavior research methods | Tim Kuhlmann Pablo Garaizar Ulf-Dietrich Reips | 2021/2 |
User perspectives in the design of interactive everyday objects for sustainable behaviour | International Journal of Human-Computer Studies | Ane Irizar-Arrieta Diego Casado-Mansilla Pablo Garaizar Diego López-de-Ipiña Aiur Retegi | 2020/5/1 |
Validating item response processes in digital competence assessment through eye-tracking techniques | Juan Bartolomé Pablo Garaizar Leire Bastida | 2020/10/21 | |
Computational thinking and creativity: A test for interdependency | Rotem ISRAEL-FISHELSON Arnon HERSHKOVITZ Andoni EGUÍLUZ Pablo GARAIZAR Mariluz GUENAGA | 2020/8/19 |