Niels Henze
Universität Regensburg
H-index: 45
Europe-Germany
Top articles of Niels Henze
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
Allgegenwärtige Mensch-Maschine-Interaktion | Niels Henze | 2024/3/21 | |
Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions | Alexander Kalus Klein Johannes Niels Henze | 2023 | |
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations | David Halbhuber Roland Thomaschke Niels Henze Christian Wolff Kilian Probst | 2023/12/3 | |
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality | David Halbhuber Martin Kocur Alexander Kalus Kevin Angermeyer Valentin Schwind | 2023/9/3 | |
Faster Might Not be Fast Enough: Improving Users’ Experience and Performance through Negative Latency | Niels Henze David Halbhuber Jannik Wiese | 2023 | |
Small Latency Variations do not Affect Player Performance in First-Person Shooters | Proceedings of the ACM on Human-Computer Interaction | Andreas Schmid David Halbhuber Thomas Fischer Raphael Wimmer Niels Henze | 2023/9/29 |
CoShare: a Multi-Pointer Collaborative Screen Sharing Tool | Martina Emmert Andreas Schmid Raphael Wimmer Niels Henze | 2023/9/3 | |
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience | Proceedings of the ACM on Human-Computer Interaction | David Halbhuber Philipp Schauhuber Valentin Schwind Niels Henze | 2023/9/29 |
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality | Martin Kocur Lukas Jackermeier Valentin Schwind Niels Henze | 2023 | |
PumpVR: rendering the weight of objects and avatars through liquid mass transfer in virtual reality | Alexander Kalus Martin Kocur Johannes Klein Manuel Mayer Niels Henze | 2023/4/19 | |
Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time | Behavior Research Methods | Johanna Bogon Julian Högerl Martin Kocur Christian Wolff Niels Henze | 2023/9/26 |
Time and Timing in Human-Computer Interaction | Martin Riemer Johanna Bogon Nele Russwinkel Niels Henze Eva Wiese | 2023 | |
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality | Martin Kocur Manuel Mayer Amelie Karber Miriam Witte Niels Henze | 2023/12/3 | |
Predicting Mouse Positions Beyond a System’s Latency Can Increase Throughput and User Experience in Linear Steering Tasks | Jannik Wiese Niels Henze | 2023/9/3 | |
Designing Interactive Avatars for Mixed Reality Applications | Martin Kocur Jessica Sehrt Valentin Schwind Niels Henze | 2022 | |
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games | David Halbhuber Maximilian Seewald Fabian Schiller Mathias Götz Jakob Fehle | 2022/9/4 | |
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency | David Halbhuber Maximilian Huber Valentin Schwind Niels Henze | 2022/11/2 | |
The Effects of Auditory Latency on Experienced First-Person Shooter Players | David Halbhuber Annika Köhler Markus Schmidbauer Jannik Wiese Niels Henze | 2022/9/4 | |
A Dataset to Investigate First-Person Shooter Players | David Halbhuber Julian Höpfinger Valentin Schwind Niels Henze | 2022/11/2 | |
Towards inducing weight perception in virtual reality through a liquid-based haptic controller | Alexander Kalus Martin Kocur Niels Henze | 2022/6/22 |