Miguel Chover
Universidad Jaime I
H-index: 20
Europe-Spain
Top articles of Miguel Chover
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
A Multi-agent Sudoku Through the Wave Function Collapse | Carlos Marín-Lora Miguel Chover | 2023/9/7 | |
Una experiencia de Turismo cultural en Realidad Aumentada: Guardianes de Segorbe | Aurelio J Trigueros Nadia Montaña Mireia Guimerà Emilio Sáez Miguel Chover | 2022 | |
Probando los efectos de la representación no fotorrealista en los videojuegos: Un estudio comparativo | Victor Melià-Vilar Micaela Y Martin Miguel Chover Mateu Sbert | 2023 | |
Creating a treadmill running video game with smartwatch interaction | Multimedia Tools and Applications | Carlos Marín-Lora Miguel Chover Micaela Yanet Martín Linda García-Rytman | 2023/12/12 |
Desarrollo de un videojuego para cinta de correr: Tecnología y Mecánicas | Linda García-Rytman Héctor Ruiz-Marco Micaela Yanet Martín Carlos Marín-Lora Miguel Chover | 2023 | |
Comparative study of interaction methods for mobile gaming while running on a treadmill | Computers & Graphics | Carlos Marín-Lora Miguel Chover Micaela Y Martín Linda García-Rytman | 2023/12/1 |
Gamification and Virtual Reality for Tongue Rehabilitation | Ieee Access, 2023, vol. 11, p. 124975-124984 | Antonio Rodríguez Benítez Miguel Chover Imma Boada | 2023/11/6 |
Comparison Between Running on a Treadmill in a Simulator and in a Video Game | Micaela Martin Miguel Chover Emilio Sáez Carlos Marín-Lora | 2022/11/21 | |
Playing Ring Fit Adventures on the Floor or on a Treadmill: A Comparative Study | Proceedings http://ceur-ws. org ISSN | Micaela Y Martin Emilio Sáez Soro Carlos Marín-Lora Miguel Chover | 2022 |
Information theory tools for computer graphics | Mateu Sbert Miquel Feixas Jaume Rigau Miguel Chover Ivan Viola | 2022/6/1 | |
Testing wave function collapse to represent behaviors in video games | Adrián Ramos Boira Micaela Yanet Martin Miguel Chover | 2022 | |
A multi-agent specification for the Tetris game | Carlos Marín-Lora Miguel Chover Jose M Sotoca | 2022 | |
Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator | Miguel Chover José Martínez Sotoca Carlos Marín-Lora | 2022/5/31 | |
Improved perception of ceramic molds through augmented reality | Multimedia Tools and Applications | Carlos Marín-Lora Jose M Sotoca Miguel Chover | 2022/12 |
Procedural modeling of plant ecosystems maximizing vegetation cover | Multimedia Tools and Applications | Cristina Gasch José Martínez Sotoca Miguel Chover Inmaculada Remolar Cristina Rebollo | 2022/5 |
A face-tracking method for estimating cadence on treadmills | Carlos Marin-Lora Micaela Martin Miguel Chover | 2022/11/21 | |
I CONGRESO ESPAÑOL DE VIDEOJUEGOS 2022 | Pedro Antonio González Calero Marco Antonio Gómez Martín Pedro Pablo Gómez Martín Sergio Gutiérrez Manjón Pablo Gutiérrez Sánchez | 2022 | |
Un lenguaje para la especificación de la lógica de juegos | Carlos Marın-Lora Miguel Chover Jose M Sotoca | 2020 | |
A Game Logic Specification Proposal for 2D Video Games | Carlos Marín-Lora Miguel Chover Jose M Sotoca | 2020 | |
Multiresolution Foliage Rendering | Cristina Gasch Miguel Chover Inmaculada Remolar Cristina Rebollo Santamaría | 2020 |