Mehmet Kosa
Arizona State University
H-index: 10
North America-United States
Top articles of Mehmet Kosa
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
Exploration of Novelty as Part of the Player Experience of Need Satisfaction in Games | Interacting with Computers | Mehmet Kosa Ahmet Uysal | 2024/3/15 |
STEM Learning, Science Identity and Immersivity: Giant Screen Films comparing 2D, 3D, and Dome Formats including a Videogame Assessment | Frontiers in Education | Mina C Johnson-Glenberg Mehmet Kosa Holly Patricia O'Rourke | 2023/1/12 |
Acceptance and use of virtual reality games: an extension of HMSAM | Virtual Reality | Tuomas Kari Mehmet Kosa | 2023/9 |
The Teaching Efficacy of the Protégé Effect in Gamified Education | Tyler Corwin Mehmet Kosa Mahsa Nasri Christoffer Holmgård Casper Harteveld | 2023/8/21 | |
Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population | Mehmet Kosa Nicholas David Bowman | 2023/4/19 | |
Psychology of Popular Media | Neika Sharifian Afsara B Zaheed Laura B Zahodne | 2021 | |
The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality. | Psychology of Popular Media | Mehmet Kosa Mina C Johnson-Glenberg | 2023/11/27 |
Exploring Extended Reality for Scaffolding Psychomotor-Intensive Tasks in Complex Real-World Settings | Proceedings of the 17th International Conference of the Learning Sciences-ICLS 2023, pp. 2077-2078 | Nicholas C Wilson Mehmet Kosa Casper Harteveld Mohsen Moghaddam Kemi Jona | 2023 |
Evaluation of an industrial case of gamification in software quality improvement | International Journal of Serious Games | Bilge Say Haluk Altunel Mehmet Kosa Mujde Koca-Atabey | 2023/9/4 |
An Exploratory Study on the Purchase Intentions of Modern Board Games | Mehmet Kosa Pieter Spronck | 2022/9/5 | |
Need frustration in online video games | Behaviour & Information Technology | Mehmet Kosa Ahmet Uysal | 2022/8/18 |
Effects of presence and physical activity on player well-being in augmented reality games: A diary study | International Journal of Human–Computer Interaction | Mehmet Kosa Ahmet Uysal | 2022/1/2 |
COVIDCampus Game: Making Safer Choices | Mina C Johnson-Glenberg Mehmet Kosa Don Balanzat Ricardo Nieland Zavala Apostol Xavier | 2021/5/17 | |
Flow immersive: A multiuser, multidimensional, multiplatform interactive COVID-19 data visualization tool | Frontiers in psychology | Michael DiBenigno Mehmet Kosa Mina C Johnson-Glenberg | 2021/5/13 |
The role of need satisfaction in explaining intentions to purchase and play in Pokémon Go and the moderating role of prior experience. | Psychology of Popular Media | Mehmet Kosa Ahmet Uysal | 2021/4 |
Stress and worry in the 2020 coronavirus pandemic: Relationships to trust and compliance with preventive measures across 48 countries in the COVIDiSTRESS global survey | Royal Society Open Science | Andreas Lieberoth Shiang-Yi Lin Sabrina Stöckli Hyemin Han Marta Kowal | 2021/2/10 |
Correlating facial expressions and subjective player experiences in competitive hearthstone | Paris Mavromoustakos-Blom Mehmet Kosa Sander Bakkes Pieter Spronck | 2021/8/3 | |
COVIDiSTRESS Global Survey dataset on psychological and behavioural consequences of the COVID-19 outbreak | Scientific data | Yuki Yamada Dominik-Borna Ćepulić Tao Coll-Martín Stéphane Debove Guillaume Gautreau | 2021/1/4 |
An evaluation on existential crisis of filipinos during the covid-19 pandemic crisis | Yuki Yamada Dominik Borna Ćepulić Tao Coll-Martín Stéphane Debove Guillaume Gautreau | 2021 | |
Visualization, monitoring and control techniques for use in scrum software development: an analytic hierarchy process approach | Nesib Tekin Mehmet Kosa Murat Yilmaz Paul Clarke Vahid Garousi | 2020/9/9 |