Lucie Kruse

About Lucie Kruse

Lucie Kruse, With an exceptional h-index of 7 and a recent h-index of 7 (since 2020), a distinguished researcher at Universität Hamburg, specializes in the field of HCI, Virtual Reality, dementia, cognitive-physical training, serious games.

His recent articles reflect a diverse array of research interests and contributions to the field:

Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare

Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention and Information Processing

The Influence of Virtual Agent Visibility in Virtual Reality Cognitive Training

Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of Users

Blended collaboration: Communication and cooperation between two users across the reality-virtuality continuum

Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild

High Levels of Visibility of Virtual Agents Increase the Social Presence of Users

Blended Interaction: Communication and Collaboration Between Two Users Across the Reality-Virtuality Continuum Author Version

Lucie Kruse Information

University

Position

Human-Computer-Interaction

Citations(all)

143

Citations(since 2020)

142

Cited By

21

hIndex(all)

7

hIndex(since 2020)

7

i10Index(all)

5

i10Index(since 2020)

5

Email

University Profile Page

Google Scholar

Lucie Kruse Skills & Research Interests

HCI

Virtual Reality

dementia

cognitive-physical training

serious games

Top articles of Lucie Kruse

Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare

2023/10/16

Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention and Information Processing

2023/10/13

Lucie Kruse
Lucie Kruse

H-Index: 1

Frank Steinicke
Frank Steinicke

H-Index: 32

The Influence of Virtual Agent Visibility in Virtual Reality Cognitive Training

2023/10/13

Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of Users

2023/9/3

Lucie Kruse
Lucie Kruse

H-Index: 1

Frank Steinicke
Frank Steinicke

H-Index: 32

Blended collaboration: Communication and cooperation between two users across the reality-virtuality continuum

2023/4/19

Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild

2023/4/19

High Levels of Visibility of Virtual Agents Increase the Social Presence of Users

2023/3/25

Blended Interaction: Communication and Collaboration Between Two Users Across the Reality-Virtuality Continuum Author Version

2023

Psychotherapy with the help of chatgpt? current technical and ethical boundaries of intelligent virtual agents

2023

Lucie Kruse
Lucie Kruse

H-Index: 1

Evaluating difficulty adjustments in a VR exergame for younger and older adults: Transferabilities and differences

2022/12/1

Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations

2022/10/17

Lucie Kruse
Lucie Kruse

H-Index: 1

Frank Steinicke
Frank Steinicke

H-Index: 32

Would you Go to Your Virtual Doctor? A Systematic Literature Review on User Requirements for Virtual Agents in Healthcare

2022/7/11

Canoe vr: An immersive exergame to support cognitive and physical exercises of older adults

2022/4/27

Analysis of detection thresholds for hand redirection during mid-air interactions in virtual reality

2021/12/8

Enabling immersive exercise activities for older adults: A comparison of virtual reality exergames and traditional video exercises

Societies

2021/11/9

Lessons learned from a human-centered design of an immersive exergame for people with dementia

Proceedings of the ACM on Human-Computer Interaction

2021/10/6

Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users

2021/3/27

Lucie Kruse
Lucie Kruse

H-Index: 1

Frank Steinicke
Frank Steinicke

H-Index: 32

A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.

2021

On the Use of Jumping Gestures for Immersive Teleportation in VR.

2020

Lucie Kruse
Lucie Kruse

H-Index: 1

Using exergames to train patients with dementia to accomplish daily routines

2020/11/2

See List of Professors in Lucie Kruse University(Universität Hamburg)

Co-Authors

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