Lucie Kruse
Universität Hamburg
H-index: 7
Europe-Germany
Top articles of Lucie Kruse
Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare
2023/10/16
Lucie Kruse
H-Index: 1
Fariba Mostajeran
H-Index: 5
Susanne Schmidt
H-Index: 11
Frank Steinicke
H-Index: 32
Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention and Information Processing
2023/10/13
Lucie Kruse
H-Index: 1
Frank Steinicke
H-Index: 32
The Influence of Virtual Agent Visibility in Virtual Reality Cognitive Training
2023/10/13
Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of Users
2023/9/3
Lucie Kruse
H-Index: 1
Frank Steinicke
H-Index: 32
Blended collaboration: Communication and cooperation between two users across the reality-virtuality continuum
2023/4/19
Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild
2023/4/19
High Levels of Visibility of Virtual Agents Increase the Social Presence of Users
2023/3/25
Blended Interaction: Communication and Collaboration Between Two Users Across the Reality-Virtuality Continuum Author Version
2023
Psychotherapy with the help of chatgpt? current technical and ethical boundaries of intelligent virtual agents
2023
Lucie Kruse
H-Index: 1
Evaluating difficulty adjustments in a VR exergame for younger and older adults: Transferabilities and differences
2022/12/1
Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations
2022/10/17
Lucie Kruse
H-Index: 1
Frank Steinicke
H-Index: 32
Would you Go to Your Virtual Doctor? A Systematic Literature Review on User Requirements for Virtual Agents in Healthcare
2022/7/11
Canoe vr: An immersive exergame to support cognitive and physical exercises of older adults
2022/4/27
Analysis of detection thresholds for hand redirection during mid-air interactions in virtual reality
2021/12/8
Enabling immersive exercise activities for older adults: A comparison of virtual reality exergames and traditional video exercises
Societies
2021/11/9
Lessons learned from a human-centered design of an immersive exergame for people with dementia
Proceedings of the ACM on Human-Computer Interaction
2021/10/6
Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users
2021/3/27
Lucie Kruse
H-Index: 1
Frank Steinicke
H-Index: 32
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.
2021
On the Use of Jumping Gestures for Immersive Teleportation in VR.
2020
Lucie Kruse
H-Index: 1
Using exergames to train patients with dementia to accomplish daily routines
2020/11/2