Frank Steinicke
Universität Hamburg
H-index: 52
Europe-Germany
Top articles of Frank Steinicke
Tailoring responsible research and innovation to the translational context: the case of AI-supported exergaming
Ethics and Information Technology
2024/6
Frank Steinicke
H-Index: 32
Christian Herzog
H-Index: 6
Magic nerf lens: Interactive fusion of neural radiance fields for virtual facility inspection
Frontiers in Virtual Reality
2024/4/10
Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments
2024/3/16
Fariba Mostajeran
H-Index: 5
Sebastian Schneider
H-Index: 6
Gerd Bruder
H-Index: 29
Frank Steinicke
H-Index: 32
ACHOO-Bless you! Sense of Presence can provoke Proactive Mucosal Immune Responses in Immersive Human-Agent Interactions
2024/3/16
Frank Steinicke
H-Index: 32
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
arXiv preprint arXiv:2403.06776
2024/3/11
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality
arXiv preprint arXiv:2402.16665
2024/2/26
Michael Bonfert
H-Index: 4
Thomas Muender
H-Index: 5
Frank Steinicke
H-Index: 32
Rainer Malaka
H-Index: 18
Tanja Döring
H-Index: 10
Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation
2023/10/9
Susanne Schmidt
H-Index: 11
Frank Steinicke
H-Index: 32
Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game
2023/10/6
Sukran Karaosmanoglu
H-Index: 1
Frank Steinicke
H-Index: 32
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games
Proceedings of the ACM on Human-Computer Interaction
2023/9/29
Sebastian Cmentowski
H-Index: 7
Sukran Karaosmanoglu
H-Index: 1
Frank Steinicke
H-Index: 32
Jens Krüger
H-Index: 13
Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
Proceedings of the ACM on Human-Computer Interaction
2023/9/29
Sukran Karaosmanoglu
H-Index: 1
Teresa Hirzle
H-Index: 4
Frank Steinicke
H-Index: 32
Enrico Rukzio
H-Index: 27
Enacted Selves in Technological Activities–Framework and Case Study in Immersive Telementoring
2023/9/3
Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of Users
2023/9/3
Lucie Kruse
H-Index: 1
Frank Steinicke
H-Index: 32
Motion in-betweening with phase manifolds
Proceedings of the ACM on Computer Graphics and Interactive Techniques
2023/8/23
Sebastian Starke
H-Index: 0
Frank Steinicke
H-Index: 32
Exploring Virtual Reality (VR) to Foster Attention in Math Practice–Comparing a VR to a Non-VR Game
2023/7/9
Moving avatars and agents in social extended reality environments
arXiv preprint arXiv:2306.14484
2023/6/26
Susanne Schmidt
H-Index: 11
Frank Steinicke
H-Index: 32
A Deep Learning Architecture for Egocentric Time-to-Saccade Prediction using Weibull Mixture-Models and Historic Priors
2023/5/30
Adding virtual plants leads to higher cognitive performance and psychological well-being in virtual reality
Scientific Reports
2023/5/17
SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
2023/5/1
Miao Wang
H-Index: 4
Frank Steinicke
H-Index: 32
Immersive Reading: Comparison of Performance and User Experience for Reading Long Texts in Virtual Reality
2023/4/19
Frank Steinicke
H-Index: 32
Blended collaboration: Communication and cooperation between two users across the reality-virtuality continuum
2023/4/19