Louis Nisiotis

About Louis Nisiotis

Louis Nisiotis, With an exceptional h-index of 7 and a recent h-index of 6 (since 2020), a distinguished researcher at University of Central Lancashire, specializes in the field of Virtual Reality, Intelligent Reality, Immersive Learning, Cyber-Physical-Social-Systems, Serious Games.

His recent articles reflect a diverse array of research interests and contributions to the field:

Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals

Investigating students’ immersion, motivation and cultural heritage learning in gamified and non-gamified virtual reality environments

Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method

Digital Reality Technology, Challenges, and Human Factors

Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment

Interwoven Spaces with XR, AI, and Robots: Merging Realities in Space and Time

Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage-A Progress Report

Embracing cultural heritage through virtual reality: Development, usability and enjoyment evaluation of a vr environment for the church of panagia aggeloktisti

Louis Nisiotis Information

University

Position

Cyprus Campus

Citations(all)

159

Citations(since 2020)

139

Cited By

54

hIndex(all)

7

hIndex(since 2020)

6

i10Index(all)

2

i10Index(since 2020)

2

Email

University Profile Page

Google Scholar

Louis Nisiotis Skills & Research Interests

Virtual Reality

Intelligent Reality

Immersive Learning

Cyber-Physical-Social-Systems

Serious Games

Top articles of Louis Nisiotis

Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals

2024 International Conference on Games, Entertainment and Media

2024

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Susana Leal
Susana Leal

H-Index: 14

Investigating students’ immersion, motivation and cultural heritage learning in gamified and non-gamified virtual reality environments

International Society of the Learning Sciences 2024

2024

Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method

EUROGRAPHICS 2024

2024

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Digital Reality Technology, Challenges, and Human Factors

IEEE Technology and Engineering Management Society Body of Knowledge (TEMSBOK)

2023/12/8

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment

2023/10/3

Interwoven Spaces with XR, AI, and Robots: Merging Realities in Space and Time

2023/9/15

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage-A Progress Report

EUROGRAPHICS Workshop on Graphics and Cultural Heritage (2023)

2023/9/6

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Embracing cultural heritage through virtual reality: Development, usability and enjoyment evaluation of a vr environment for the church of panagia aggeloktisti

2023/9/5

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Markos Souropetsis
Markos Souropetsis

H-Index: 1

Work-in-Progress—Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method

Immersive Learning Research-Academic

2023/6/17

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Investigating Students’ Immersion in Relation to Cultural Heritage Learning in a Virtual Reality Environment

Proceedings of the 17th International Conference of the Learning Sciences-ICLS 2023, pp. 1947-1948

2023

Evaluating presence and technology acceptance of an intelligent reality virtual museum prototype

2022/12/14

Louis Nisiotis
Louis Nisiotis

H-Index: 4

A preliminary exploration of the learning and engagement potential of an intelligent virtual environment

2022/12/14

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Initial Evaluation of an Intelligent Virtual Museum Prototype Powered by AI, XR and Robots

2021/9/7

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and Robots

2021/5/17

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Utilising mobile game based learning methods effectively to support education

2021/2

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Safety Assessment of a Robotic Arm Motion including Human Factors

2021

Alessandro Di Nuovo
Alessandro Di Nuovo

H-Index: 18

Louis Nisiotis
Louis Nisiotis

H-Index: 4

A prototype that fuses virtual reality, robots, and social networks to create a new cyber–physical–social eco-society system for cultural heritage

Sustainability

2020/1/15

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Work-in-Progress—Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning

2020

Louis Nisiotis
Louis Nisiotis

H-Index: 4

Digital Transformation

Ongoing digitisation and digitalisation processes. Desira

2020

Lessons learned using a virtual world to support collaborative learning in the classroom

Journal of Universal Computer Science

2020/8/28

Louis Nisiotis
Louis Nisiotis

H-Index: 4

See List of Professors in Louis Nisiotis University(University of Central Lancashire)