kurniawan Teguh Martono

kurniawan Teguh Martono

Universitas Diponegoro

H-index: 22

Asia-Indonesia

About kurniawan Teguh Martono

kurniawan Teguh Martono, With an exceptional h-index of 22 and a recent h-index of 19 (since 2020), a distinguished researcher at Universitas Diponegoro, specializes in the field of Computer Engineering, Human Computer Interaction, Mobile Computing.

His recent articles reflect a diverse array of research interests and contributions to the field:

Pemanfaatan Permainan Model Visual Novel Dalam Penyampaian Materi Sejarah Perang Pasifik

PENINGKATAN KESADARAN BUDIDAYA PADI ORGANIK VARIETAS ROJOLELE BAGI MASYARAKAT DI DESA GEMPOL KECAMATAN KARANGANOM KABUPATEN KLATEN

Application of augmented reality in the learning process of computer networks during the Covid-19 pandemic

Digitalisasi Ekonomi UMKM sebagai Upaya Pemberdayaan Ekonomi Berkelanjutan di Masa Pandemi Covid-19

Inovasi pupuk kompos organik dan pupuk organik cair dalam mendukung budidaya padi organik rojolele berkelanjutan di desa gempol kecamatan karanganom kabupaten klaten

Implementasi Virtual Reality Sebagai Media Pengenalan Sistem Hidroponik dan Greenhouse

Analysis of Usability Game Educational Learning of Wayang Characters Using Usability Scale System

PEMODELAN USER EXPERIENCE MENGGUNAKAN VIRTUAL REALITY BUDIDAYA TANAMAN SAWI DAN SELADA DENGAN SISTEM HIDROPONIK

kurniawan Teguh Martono Information

University

Position

Department of Computer Engineering

Citations(all)

1644

Citations(since 2020)

1339

Cited By

763

hIndex(all)

22

hIndex(since 2020)

19

i10Index(all)

38

i10Index(since 2020)

34

Email

University Profile Page

Universitas Diponegoro

Google Scholar

View Google Scholar Profile

kurniawan Teguh Martono Skills & Research Interests

Computer Engineering

Human Computer Interaction

Mobile Computing

Top articles of kurniawan Teguh Martono

Title

Journal

Author(s)

Publication Date

Pemanfaatan Permainan Model Visual Novel Dalam Penyampaian Materi Sejarah Perang Pasifik

Jurnal Teknik Komputer

Ega Oktabrianto

Kurniawan Teguh Martono

Dania Eridani

2023/10/31

PENINGKATAN KESADARAN BUDIDAYA PADI ORGANIK VARIETAS ROJOLELE BAGI MASYARAKAT DI DESA GEMPOL KECAMATAN KARANGANOM KABUPATEN KLATEN

Jurnal Pasopati

Surnano Sunarno

Triyono Triyono

Kurniawan Teguh Martono

2023/8/30

Application of augmented reality in the learning process of computer networks during the Covid-19 pandemic

AIP Conference Proceedings

Kurniawan Teguh Martono

Adnan Fauzi

2023/7/28

Digitalisasi Ekonomi UMKM sebagai Upaya Pemberdayaan Ekonomi Berkelanjutan di Masa Pandemi Covid-19

Jurnal Surya Masyarakat

Novia Sari Ristianti

Nurhadi Bashit

Kurniawan Teguh Martono

Destya Ulfiana

2023/5/31

Inovasi pupuk kompos organik dan pupuk organik cair dalam mendukung budidaya padi organik rojolele berkelanjutan di desa gempol kecamatan karanganom kabupaten klaten

Jurnal Pasopati

Sunarno Sunarno

Triyono Triyono

Kurniawan Teguh Martono

2023/11/30

Implementasi Virtual Reality Sebagai Media Pengenalan Sistem Hidroponik dan Greenhouse

Muhammad Fadhli Hisyam

2022

Analysis of Usability Game Educational Learning of Wayang Characters Using Usability Scale System

Kurniawan Teguh Martono

Agung Budi Prasetijo

Abbiyu Kirana Distira

2022/7/20

PEMODELAN USER EXPERIENCE MENGGUNAKAN VIRTUAL REALITY BUDIDAYA TANAMAN SAWI DAN SELADA DENGAN SISTEM HIDROPONIK

Fajrul Falah

Kurniawan Teguh Martono

Oky Dwi Nurhayati

2022

WEB GIS: The Promotion Model of Ngerangan Tourist Villange in Klaten Regency through The Sustainable Rural Tourism Context During The Covid-19 Pandemic

Novia Sari Ristianti

2022/3

RE-DESIGN USER INTERFACE DAN USER EXPERIENCE WEBSITE DASHBOARD PEMESANAN FOTO PRODUK DAN EDIT FOTO “FOTOFILIO” MENGGUNAKAN METODE DOUBLE DIAMOND

Ramadhani Batari Syah Nuhandika

Kurniawan Teguh Martono

Dania Eridani

2022

USER EXPERIENCE DALAM GAME EDUKASI PEMBELAJARAN TOKOH WAYANG

Naufal Muhammad Shafa

Kurniawan Teguh Martono

Agung Budi Prasetijo

2022

GAME EDUKASI PEMBELAJARAN TOKOH WAYANG MENGGUNAKAN UNITY

Abbiyu Kirana Distira

Agung Budi Prasetijo

Kurniawan Teguh Martono

2022

ANALISIS USABILITY MENGGUNAKAN METODE ENHANCED COGNITIVE WALKTHROUGH PADA GAME PUBG MOBILE VERSI 1.5. 0

Heidy Novendra

Kurniawan Teguh Martono

Oky Dwi Nurhayati

2022

Virtual Reality Exposure Therapy to Overcome Fear of Covid-19: A Systematic Literature Review

Annastasia Ediati

Norhendra Ardhanaputra

Putri Kurnia Intansari

Dian Veronika Sakti Kaloeti

Kurniawan Teguh Martono

2022/9/21

PEMBUATAN APLIKASI VIRTUAL REALITY SEBAGAI MEDIA EDUKASI PEMADAMAN API MENGGUNAKAN ALAT PEMADAM API RINGAN

M Risqullah Naufal Yanuar

Kurniawan Teguh Martono

Dania Eridani

2022

GAME “BATTLE OF SEMARANG” SEBAGAI MEDIA EDUKASI PERTEMPURAN LIMA HARI DI SEMARANG MENGGUNAKAN UNITY

Daffa Shidqi Haramaini

Kurniawan Teguh Martono

Dania Eridani

2021

Design data collection tool and weighting classification of authors in their scholar outputs based on percent-contribution-indicated (PCI) method

Journal of Physics: Conference Series

AF Rochim

T Nugraha

AP Widodo

D Eridani

KT Martono

2021/7/1

Design and build a head circumference measurement system for toddlers

Journal of Physics: Conference Series

Kurniawan Teguh Martono

Oky Dwi Nurhayati

Erwan Yudi Indrasto

Satriyo Adhy

2021/4/1

The design of recognition system of children basic activities based on virtual reality

IOP Conference Series: Earth and Environmental Science

KT Martono

D Eridani

DIS Isabella

H Alfian

2021/3/1

Psychometric Evaluation of the Generalized Problematic Internet Use Scale 2 in an Indonesian Adolescents’ Sample

N Proceedings of the 2nd International Conference on Psychological Studies (ICPsyche 2021)

N Adlina

Dian Veronika Sakti Kaloeti

Annastasia Ediati

Kurniawan Teguh Martono

2021

See List of Professors in kurniawan Teguh Martono University(Universitas Diponegoro)

Co-Authors

H-index: 25
R Rizal Isnanto

R Rizal Isnanto

Universitas Diponegoro

H-index: 8
Rinta Kridalukmana

Rinta Kridalukmana

Universitas Diponegoro

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