Kuo-Ting (Tim) Huang
Ball State University
H-index: 16
North America-United States
Top articles of Kuo-Ting (Tim) Huang
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students’ multimodal science learning | Educational technology research and development | Ai-Chu Elisha Ding Kuo-Ting Tim Huang Jessica DuBois Huali Fu | 2024/4/18 |
Generative Artificial Intelligence (GAI) Divide: An Empirical Examination of the Micro–Macro Factors that Predict GAI Knowledge and Use | Proceedings of the Association for Information Science and Technology | Christopher Ball Kuo‐Ting Huang | 2023/10 |
The perceived impacts of covid-19 on users’ acceptance of virtual reality hardware: A digital divide perspective | American Behavioral Scientist | Kuo-Ting Huang Christopher Ball Jess Francis | 2023/3/1 |
Leveraging upward social comparison in social media to promote healthy parenting | Health Communication | MJ Rheu W Peng KT Huang | 2021 |
Social Determinants of Health and Patients’ Technology Acceptance of Telehealth During the COVID-19 Pandemic: Pilot Survey | JMIR Human Factors | Sneha Anil Kumar Vaidhyam Kuo-Ting Huang | 2023/11/7 |
Immersive Storytelling Case Studies: Eva: A-7063, Lesson Learned From That Dragon Cancer and Coming Home Virtually | Kuo-Ting Huang | 2022/3/10 | |
The Impact of Social Determinants of Health on the Relationships between Digital health Tool Adoption and Medication Adherence: A Scoping Review | Journal of the American College of Radiology | Kevin Dao Aaron Afran Christina LeBedis Michael DC Fishman | 2023/4/1 |
Addressing Social Issues Through Immersive Media | Kuo-Ting Huang | 2022/3/11 | |
Eyewitness memory contamination through misleading questions by reporters | Newspaper Research Journal | Robin Blom Kuo-Ting Huang | 2021/9 |
To believe or not to believe: framing analysis of content and audience response of top 10 deepfake videos on youtube | Cyberpsychology, Behavior, and Social Networking | YoungAh Lee Kuo-Ting Huang Robin Blom Rebecca Schriner Carl A Ciccarelli | 2021/3/1 |
The multifaceted impact of COVID-19: health, emotions, well-being, and risk assessment | American Behavioral Scientist | Laura Robinson Kuo-Ting Huang Jeremy Schulz Cara Chiaraluce Aneka Khilnani | 2021/12 |
Reality Stems From Modality: Stereotype Threat Effects of a STEM Game in Augmented and Virtual Reality | Presence and Beyond: Evaluating User Experience in AR/MR/VR | R Ratan JK Boumis S Kuang A Gambino KT Huang | 2022/10/3 |
Virtual reality adoption during the COVID-19 pandemic: A uses and gratifications perspective | Telematics and Informatics | Christopher Ball Kuo-Ting Huang Jess Francis | 2021/12/1 |
Feasibility of a computer role-playing game to promote empathy in nursing students: the role of immersiveness and perspective | Cyberpsychology, Behavior, and Social Networking | Zexin Ma Kuo-Ting Huang Lan Yao | 2021/11/1 |
Cascading crises: Society in the age of COVID-19 | American Behavioral Scientist | Laura Robinson Jeremy Schulz Christopher Ball Cara Chiaraluce Matías Dodel | 2021/11 |
Stereotype threat in a video game context and its influence on perceptions of science, technology, engineering, and mathematics (STEM): Avatar-induced active self-concept as a … | American Behavioral Scientist | Joseph Fordham Rabindra Ratan Kuo-Ting Huang Kyle Silva | 2020/6 |
A call for computer recess: The impact of computer activities on predominantly minority students’ technology and application self-efficacy | American Behavioral Scientist | Christopher Ball Kuo-Ting Huang Jess Francis Travis Kadylak Shelia R Cotten | 2020/6 |
Effective experiences: A social cognitive analysis of young students’ technology self-efficacy and STEM attitudes | Social Inclusion | Kuo-Ting Huang Christopher Ball Shelia R Cotten LaToya O’Neal | 2020/5/14 |
Gaming the SySTEM: The relationship between video games and the digital and STEM divides | Games and Culture | Christopher Ball Kuo-Ting Huang Shelia R Cotten RV Rikard | 2020/7 |
Exergaming executive functions: An immersive virtual reality-based cognitive training for adults aged 50 and older | Cyberpsychology, Behavior, and Social Networking | Kuo-Ting Huang | 2020/3/1 |