Geehyuk Lee
KAIST
H-index: 27
Asia-South Korea
Top articles of Geehyuk Lee
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
Evaluating an In-Hand Ball-Shaped Controller for Object Manipulation in Virtual Reality | Sunbum Kim Geehyuk Lee | 2024/3/16 | |
Computer system for providing tactile interface for real-time two-dimensional tactile input/output interaction of visually impaired people, and operating method thereof | 2024/1/2 | ||
Virtual Rolling Temple: Expanding the Vertical Input Space of a Smart Glasses Touchpad | Kyunghwan Kim Geehyuk Lee | 2023/10/29 | |
TouchWheel: Enabling Flick-and-Stop Interaction on the Mouse Wheel | International Journal of Human–Computer Interaction | Sunmin Son Jingun Jung Auejin Ham Geehyuk Lee | 2023/3/20 |
ExpanStick: Augmenting Gamepad Thumbstick using Force at the Limit | Proceedings of the ACM on Human-Computer Interaction | Youngbo Aram Shim Sangyoon Lee HyeonBeom Yi Geehyuk Lee | 2023/9/29 |
Towards more direct text editing with handwriting interfaces | International Journal of Human–Computer Interaction | Jiseong Gu Geehyuk Lee | 2023/1/2 |
HapticPalmrest: Haptic Feedback through the Palm for the Laptop Keyboard | Jisu Yim Sangyoon Lee Geehyuk Lee | 2023/4/19 | |
Virtual Trackball on VR Controller: Evaluation of 3D Rotation Methods in Virtual Reality | Sunbum Kim Geehyuk Lee | 2023/4/19 | |
Electronic device for supporting finger pinch interaction using return loss of radio frequency signal and operating method thereof | 2023/4/18 | ||
Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR Controller | Sunbum Kim Youngbo Aram Shim Geehyuk Lee | 2022/11/29 | |
Quadstretch: A forearm-wearable multi-dimensional skin stretch display for immersive vr haptic feedback | Youngbo Aram Shim Taejun Kim Geehyuk Lee | 2022/4/27 | |
WonderScope: Practical Near-surface AR Device for Museum Exhibits | HyeonBeom Yi Yeeun Shin Sehee Lee Eunhye Youn Auejin Ham | 2022/7/27 | |
Method and apparatus for predicting object of interest of user | 2022/6/14 | ||
WristMenu with Tactons: An Eyes-and Ears-Free Menu with Tactons Describing Menu Items in the Wrist Rotation Space | International Journal of Human–Computer Interaction | Eunhye Youn Taejun Kim Geehyuk Lee | 2022/12/24 |
Lattice menu: A low-error gaze-based marking menu utilizing target-assisted gaze gestures on a lattice of visual anchors | Taejun Kim Auejin Ham Sunggeun Ahn Geehyuk Lee | 2022/4/29 | |
QuadStretch: A Forearm-wearable Skin Stretch Display for Immersive VR Experience | Youngbo Shim Taejun Kim Sangyoon Lee Sunbum Kim Geehyuk Lee | 2022/12/6 | |
Effect of contact points feedback on two-thumb touch typing in virtual reality | Jeongmin Son Sunggeun Ahn Sunbum Kim Geehyuk Lee | 2022/4/27 | |
Method for inputting gaze for display and devices performing the same | 2021/6/1 | ||
Atatouch: Robust finger pinch detection for a vr controller using rf return loss | Daehwa Kim Keunwoo Park Geehyuk Lee | 2021/5/6 | |
Finding a More Pleasant Compliance Illusion Method for a Hand-Held Device | IEEE Access | Joyoung Han Geehyuk Lee | 2021/12/22 |