Elisabeth Gee
Arizona State University
H-index: 12
North America-United States
Top articles of Elisabeth Gee
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
No player left behind: exploring the use of collaborative talk in a playfixing activity | CoDesign | Yuchan Blanche Gao Jeremy Bernier Taylor M Kessner Luis E Pérez Cortés Elisabeth Gee | 2023/4/3 |
Defining Game-Mediated Second and Foreign Language Teaching and Learning: A Review | Yuchan Blanche Gao Elisabeth R Gee | 2023/1/1 | |
Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking | International Journal of Game-Based Learning (IJGBL) | Luis E Pérez Cortés Yuchan Blanche Gao Taylor M Kessner Jeremy Bernier Elisabeth R Gee | 2022/1/1 |
Digital Game-Mediated Language Learning for Adults. | Adult Literacy Education | Elisabeth Gee Yuchan Gao | 2022 |
Bridging the Analog-Digital divide: critical literacies and procedural design in young people’s game-making practices | Pedagogies: An international journal | Elisabeth R Gee Earl Aguilera | 2021/4/3 |
Conceptualizing Critical Game Design as a Method to Engage Youth with Critical STEM | Proceedings of the 15th International Conference of the Learning Sciences-ICLS 2021. | Areej Mawasi Elisabeth Gee | 2021 |
GIRLS AND GAMING LITERACIES | Genders, Cultures, and Literacies | Barbara J Guzzetti Leslie M Foley Elisabeth Gee | 2021/11/29 |
(Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp | Information and Learning Sciences | Taylor M Kessner Priyanka Parekh Earl Aguliera Luis E Pérez Cortés Kelly M Tran | 2021/8/10 |
Board game design: an educational tool for understanding environmental issues | International Journal of Science Education | Priyanka Parekh Elisabeth Gee Kelly Tran Earl Aguilera Luis E Pérez Cortés | 2021/9/2 |
Neutrality,“new” digital divide, and openness paradox: equity in learning environments mediated by educational technology | Areej Mawasi Earl Aguilera Ruth Wylie Elisabeth Gee | 2020 | |
12. Learners’ Perceptions of Participating in STEM Hands-On Activities in an Out-Of-School Community-Based Organization Program | 2020). Proceedings of the 2020 Connected Learning Summit | AREEJ MAWASI RUTH WYLIE ELISABETH GEE | 2020 |
Wicked play: Wicked problems, designerly citizens, design games | Taylor M. Kessner Elisabeth Gee Luis Pérez-Cortés | 2020 | |
To design, or to redesign?: Juxtaposing creation and play in game design | Luis Perez Cortes Elisabeth Gee Taylor M. Kessner | 2020 | |
Ecocultural Theory and Media Research | The International Encyclopedia of Media Psychology | Elisabeth Gee | 2020/9/8 |
Game making and designerly thinking | Elisabeth Gee Luis Pérez-Cortés Taylor M. Kessner | 2020 | |
Ecological systems theory in media research | The international encyclopedia of media psychology | Elisabeth Gee | 2020/9/8 |
Circuits, bags and agency: Conceptualizing children’s tinkering projects as mangles | Priyanka Parekh Elisabeth Gee Deena Gould | 2020 | |
Designing analog games that engage girls with computer science concepts | International Journal of Designs for Learning | Elisabeth Gee Kelly M Tran Priyanka Parekh | 2020/5/18 |