Elisabeth Gee

Elisabeth Gee

Arizona State University

H-index: 12

North America-United States

About Elisabeth Gee

Elisabeth Gee, With an exceptional h-index of 12 and a recent h-index of 11 (since 2020), a distinguished researcher at Arizona State University,

His recent articles reflect a diverse array of research interests and contributions to the field:

No player left behind: exploring the use of collaborative talk in a playfixing activity

Defining Game-Mediated Second and Foreign Language Teaching and Learning: A Review

Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking

Digital Game-Mediated Language Learning for Adults.

Bridging the Analog-Digital divide: critical literacies and procedural design in young people’s game-making practices

Conceptualizing Critical Game Design as a Method to Engage Youth with Critical STEM

GIRLS AND GAMING LITERACIES

(Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp

Elisabeth Gee Information

University

Position

___

Citations(all)

921

Citations(since 2020)

639

Cited By

309

hIndex(all)

12

hIndex(since 2020)

11

i10Index(all)

16

i10Index(since 2020)

12

Email

University Profile Page

Arizona State University

Google Scholar

View Google Scholar Profile

Top articles of Elisabeth Gee

Title

Journal

Author(s)

Publication Date

No player left behind: exploring the use of collaborative talk in a playfixing activity

CoDesign

Yuchan Blanche Gao

Jeremy Bernier

Taylor M Kessner

Luis E Pérez Cortés

Elisabeth Gee

2023/4/3

Defining Game-Mediated Second and Foreign Language Teaching and Learning: A Review

Yuchan Blanche Gao

Elisabeth R Gee

2023/1/1

Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking

International Journal of Game-Based Learning (IJGBL)

Luis E Pérez Cortés

Yuchan Blanche Gao

Taylor M Kessner

Jeremy Bernier

Elisabeth R Gee

2022/1/1

Digital Game-Mediated Language Learning for Adults.

Adult Literacy Education

Elisabeth Gee

Yuchan Gao

2022

Bridging the Analog-Digital divide: critical literacies and procedural design in young people’s game-making practices

Pedagogies: An international journal

Elisabeth R Gee

Earl Aguilera

2021/4/3

Conceptualizing Critical Game Design as a Method to Engage Youth with Critical STEM

Proceedings of the 15th International Conference of the Learning Sciences-ICLS 2021.

Areej Mawasi

Elisabeth Gee

2021

GIRLS AND GAMING LITERACIES

Genders, Cultures, and Literacies

Barbara J Guzzetti

Leslie M Foley

Elisabeth Gee

2021/11/29

(Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp

Information and Learning Sciences

Taylor M Kessner

Priyanka Parekh

Earl Aguliera

Luis E Pérez Cortés

Kelly M Tran

...

2021/8/10

Board game design: an educational tool for understanding environmental issues

International Journal of Science Education

Priyanka Parekh

Elisabeth Gee

Kelly Tran

Earl Aguilera

Luis E Pérez Cortés

...

2021/9/2

Neutrality,“new” digital divide, and openness paradox: equity in learning environments mediated by educational technology

Areej Mawasi

Earl Aguilera

Ruth Wylie

Elisabeth Gee

2020

12. Learners’ Perceptions of Participating in STEM Hands-On Activities in an Out-Of-School Community-Based Organization Program

2020). Proceedings of the 2020 Connected Learning Summit

AREEJ MAWASI

RUTH WYLIE

ELISABETH GEE

2020

Wicked play: Wicked problems, designerly citizens, design games

Taylor M. Kessner

Elisabeth Gee

Luis Pérez-Cortés

2020

To design, or to redesign?: Juxtaposing creation and play in game design

Luis Perez Cortes

Elisabeth Gee

Taylor M. Kessner

2020

Ecocultural Theory and Media Research

The International Encyclopedia of Media Psychology

Elisabeth Gee

2020/9/8

Game making and designerly thinking

Elisabeth Gee

Luis Pérez-Cortés

Taylor M. Kessner

2020

Ecological systems theory in media research

The international encyclopedia of media psychology

Elisabeth Gee

2020/9/8

Circuits, bags and agency: Conceptualizing children’s tinkering projects as mangles

Priyanka Parekh

Elisabeth Gee

Deena Gould

2020

Designing analog games that engage girls with computer science concepts

International Journal of Designs for Learning

Elisabeth Gee

Kelly M Tran

Priyanka Parekh

2020/5/18

See List of Professors in Elisabeth Gee University(Arizona State University)