Bruno Andrade

Bruno Andrade

Technische Universiteit Delft

H-index: 6

Europe-Netherlands

About Bruno Andrade

Bruno Andrade, With an exceptional h-index of 6 and a recent h-index of 5 (since 2020), a distinguished researcher at Technische Universiteit Delft, specializes in the field of Serious Heritage Games, Values-Based Design, Game-Based Learning, Game Methodologies.

His recent articles reflect a diverse array of research interests and contributions to the field:

Capturing experts’ knowledge in heritage planning enhanced by AI: A case study of windcatchers in Yazd, Iran

A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures

EquiCity Game: A mathematical serious game for participatory design of spatial configurations

Let’s discuss our city! Engaging youth in the co-creation of living environments with digital serious geogames and gamified storytelling

Public participation and consensus-building in urban planning from the lens of heritage planning: A systematic literature review

Capturing public voices: The role of social media in heritage management

La ciudad, la Memoria y el Site-specific como ejercicio de Resignificación Patrimonial

Altered spaces: new ways of seeing and envisioning nature with Minecraft

Bruno Andrade Information

University

Position

Assistant Professor at the Heritage & Architecture section

Citations(all)

183

Citations(since 2020)

152

Cited By

65

hIndex(all)

6

hIndex(since 2020)

5

i10Index(all)

5

i10Index(since 2020)

4

Email

University Profile Page

Technische Universiteit Delft

Google Scholar

View Google Scholar Profile

Bruno Andrade Skills & Research Interests

Serious Heritage Games

Values-Based Design

Game-Based Learning

Game Methodologies

Top articles of Bruno Andrade

Title

Journal

Author(s)

Publication Date

Capturing experts’ knowledge in heritage planning enhanced by AI: A case study of windcatchers in Yazd, Iran

Journal of Cultural Heritage

Mahda Foroughi

Bruno Andrade

Ana Pereira Roders

2024/5/1

A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures

Bruno Andrade

Saul Crowley

Chiara Cocco

Brenda McNally

2023/11/28

EquiCity Game: A mathematical serious game for participatory design of spatial configurations

arXiv preprint arXiv:2309.13396

Pirouz Nourian

Shervin Azadi

Nan Bai

Bruno de Andrade

Nour Abu Zaid

...

2023/9/23

Let’s discuss our city! Engaging youth in the co-creation of living environments with digital serious geogames and gamified storytelling

Environment and Planning B: Urban Analytics and City Science

Alenka Poplin

Bruno de Andrade

Ítalo de Sena

2023/5

Public participation and consensus-building in urban planning from the lens of heritage planning: A systematic literature review

Mahda Foroughi

Bruno de Andrade

Ana Pereira Roders

Tong Wang

2023/4/1

Capturing public voices: The role of social media in heritage management

Habitat International

Mahda Foroughi

Bruno de Andrade

Ana Pereira Roders

2023/12/1

La ciudad, la Memoria y el Site-specific como ejercicio de Resignificación Patrimonial

ICOFOM Study Series

B Andrade

2022/12/1

Altered spaces: new ways of seeing and envisioning nature with Minecraft

Visual Studies

Brenda McNally

Bruno de Andrade

2022/5/27

Artificial intelligence and architectural design: an introduction

José Muntañola Thornberg

Magdalena Saura Carulla

Ana Cocho

Júlia Beltran Borràs

Diego Navarro

...

2022

Values-based redesign in gamified learning environments

Teaching Design For Values

Bruno de Andrade

A Pereira Roders

2022

I can see through the waters eyes. COVID-19 in Heritage Cities: Citizen Participation and Self-Organization for greater Conservation and Sustainability: The case of Venezia …

Bruno Andrade

2022/12/22

Minecraft for Youth Engagement in Climate Change Adaptation Planning. The case of Rogerstown Estuary area, North Dublin, Ireland

16th International Conference Littoral22 Book of Abstracts

Bruno de Andrade

Mr Saul Crowley

Chiara Cocco

Brenda McNally

2022/12

Public Participation as a Tool to reach a Consensus: A Critical Reflection on the Historic Urban Landscape Approach

Mahda Foroughi

B Andrade

A Pereira Roders

2021

Immersive Technologies for Education in Heritage & Design: An online program adapted for the Architecture track in times of COVID-19

Bruno Andrade

M Loddo

2021

GeoMinasCraft: a serious geogame for geographical visualization and exploration

Ítalo Sousa de Sena

Alenka Poplin

Bruno de Andrade

2021/7/16

Climate geogames: a new paradigm to games as civic engagement tools for urban heritage sustainability

International Journal of Environmental Resilience Research and Science

Bruno de ANDRADE

2020

Minecraft as a tool for engaging children in urban planning: A Case study in Tirol Town, Brazil

ISPRS International Journal of Geo-Information

Bruno de Andrade

Alenka Poplin

Ítalo Sousa de Sena

2020/3/13

Santa Leopoldina Digital: por um sistema informativo territorialista (SITER)

Gestão & Tecnologia de Projetos

Renata Hermanny de Almeida

Bruno Amaral de Andrade

Damiany Farina Nossa

Mariana Paim Rodrigues

Miguel Brunoro Thome

2020/1/17

Landscapes of Hope: weaving shared values through resilience narratives and serious geogames

Contesti. Città, territori, progetti

Bruno de Andrade

Antonio Carlos Queiroz Filho

2020

Geogames for change: Cocreating the future of cities with games

Alenka Poplin

Bruno de Andrade

Ítalo Sousa de Sena

2020/12/30

See List of Professors in Bruno Andrade University(Technische Universiteit Delft)

Co-Authors

H-index: 21
Alenka Krek Poplin

Alenka Krek Poplin

Iowa State University

H-index: 18
Ana Clara Moura

Ana Clara Moura

Universidade Federal de Minas Gerais

H-index: 9
Bráulio Magalhães Fonseca

Bráulio Magalhães Fonseca

Universidade Federal de Minas Gerais

H-index: 7
Italo Sousa de Sena

Italo Sousa de Sena

Masarykova univerzita

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