Bruno Andrade
Technische Universiteit Delft
H-index: 6
Europe-Netherlands
Top articles of Bruno Andrade
Title | Journal | Author(s) | Publication Date |
---|---|---|---|
Capturing experts’ knowledge in heritage planning enhanced by AI: A case study of windcatchers in Yazd, Iran | Journal of Cultural Heritage | Mahda Foroughi Bruno Andrade Ana Pereira Roders | 2024/5/1 |
A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures | Bruno Andrade Saul Crowley Chiara Cocco Brenda McNally | 2023/11/28 | |
EquiCity Game: A mathematical serious game for participatory design of spatial configurations | arXiv preprint arXiv:2309.13396 | Pirouz Nourian Shervin Azadi Nan Bai Bruno de Andrade Nour Abu Zaid | 2023/9/23 |
Let’s discuss our city! Engaging youth in the co-creation of living environments with digital serious geogames and gamified storytelling | Environment and Planning B: Urban Analytics and City Science | Alenka Poplin Bruno de Andrade Ítalo de Sena | 2023/5 |
Public participation and consensus-building in urban planning from the lens of heritage planning: A systematic literature review | Mahda Foroughi Bruno de Andrade Ana Pereira Roders Tong Wang | 2023/4/1 | |
Capturing public voices: The role of social media in heritage management | Habitat International | Mahda Foroughi Bruno de Andrade Ana Pereira Roders | 2023/12/1 |
La ciudad, la Memoria y el Site-specific como ejercicio de Resignificación Patrimonial | ICOFOM Study Series | B Andrade | 2022/12/1 |
Altered spaces: new ways of seeing and envisioning nature with Minecraft | Visual Studies | Brenda McNally Bruno de Andrade | 2022/5/27 |
Artificial intelligence and architectural design: an introduction | José Muntañola Thornberg Magdalena Saura Carulla Ana Cocho Júlia Beltran Borràs Diego Navarro | 2022 | |
Values-based redesign in gamified learning environments | Teaching Design For Values | Bruno de Andrade A Pereira Roders | 2022 |
I can see through the waters eyes. COVID-19 in Heritage Cities: Citizen Participation and Self-Organization for greater Conservation and Sustainability: The case of Venezia … | Bruno Andrade | 2022/12/22 | |
Minecraft for Youth Engagement in Climate Change Adaptation Planning. The case of Rogerstown Estuary area, North Dublin, Ireland | 16th International Conference Littoral22 Book of Abstracts | Bruno de Andrade Mr Saul Crowley Chiara Cocco Brenda McNally | 2022/12 |
Public Participation as a Tool to reach a Consensus: A Critical Reflection on the Historic Urban Landscape Approach | Mahda Foroughi B Andrade A Pereira Roders | 2021 | |
Immersive Technologies for Education in Heritage & Design: An online program adapted for the Architecture track in times of COVID-19 | Bruno Andrade M Loddo | 2021 | |
GeoMinasCraft: a serious geogame for geographical visualization and exploration | Ítalo Sousa de Sena Alenka Poplin Bruno de Andrade | 2021/7/16 | |
Climate geogames: a new paradigm to games as civic engagement tools for urban heritage sustainability | International Journal of Environmental Resilience Research and Science | Bruno de ANDRADE | 2020 |
Minecraft as a tool for engaging children in urban planning: A Case study in Tirol Town, Brazil | ISPRS International Journal of Geo-Information | Bruno de Andrade Alenka Poplin Ítalo Sousa de Sena | 2020/3/13 |
Santa Leopoldina Digital: por um sistema informativo territorialista (SITER) | Gestão & Tecnologia de Projetos | Renata Hermanny de Almeida Bruno Amaral de Andrade Damiany Farina Nossa Mariana Paim Rodrigues Miguel Brunoro Thome | 2020/1/17 |
Landscapes of Hope: weaving shared values through resilience narratives and serious geogames | Contesti. Città, territori, progetti | Bruno de Andrade Antonio Carlos Queiroz Filho | 2020 |
Geogames for change: Cocreating the future of cities with games | Alenka Poplin Bruno de Andrade Ítalo Sousa de Sena | 2020/12/30 |