Andreea Molnar

Andreea Molnar

Swinburne University of Technology

H-index: 18

Oceania-Australia

About Andreea Molnar

Andreea Molnar, With an exceptional h-index of 18 and a recent h-index of 14 (since 2020), a distinguished researcher at Swinburne University of Technology, specializes in the field of mobile learning, serious games, video adaptation, multimedia communications, information systems.

His recent articles reflect a diverse array of research interests and contributions to the field:

Exploring educational settings and projects for a balanced gender representation in undergraduate information technology education

Teaching high school students artificial intelligence by programming Chatbots

GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in Nigeria

Digital interventions and serious mobile games for health in low-and middle-income countries (LMICs)

Grand challenges and living labs: toward achieving the Sustainable Development Goals

Games that aim to promote antimicrobial stewardship: An overview of the entertainment potential

A global assessment of academic promotion criteria: What really counts?

A Study Exploring Different Modalities to Integrate Learning Objectives in Games

Andreea Molnar Information

University

Position

___

Citations(all)

989

Citations(since 2020)

614

Cited By

516

hIndex(all)

18

hIndex(since 2020)

14

i10Index(all)

38

i10Index(since 2020)

20

Email

University Profile Page

Swinburne University of Technology

Google Scholar

View Google Scholar Profile

Andreea Molnar Skills & Research Interests

mobile learning

serious games

video adaptation

multimedia communications

information systems

Top articles of Andreea Molnar

Title

Journal

Author(s)

Publication Date

Exploring educational settings and projects for a balanced gender representation in undergraduate information technology education

Dorian Stoilescu

Andreea Molnar

2024/1/16

Teaching high school students artificial intelligence by programming Chatbots

Jayanti Nayak

Therese Keane

Tanya Linden

Andreea Molnar

2023/2/28

GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in Nigeria

Andreea Molnar

Georgiana Birjovanu

Susanne Luedtke

Carmen E Lefevre

Fortune Ncube

...

2023/8/28

Digital interventions and serious mobile games for health in low-and middle-income countries (LMICs)

Frontiers in Public Health

Ann Borda

Andreea Molnar

Michelle Heys

Christine Musyimi

Patty Kostkova

2023/2/15

Grand challenges and living labs: toward achieving the Sustainable Development Goals

Frontiers in Public Health

Andreea Molnar

Robert Lepenies

Ann Borda

Sonja Pedell

2023/7/24

Games that aim to promote antimicrobial stewardship: An overview of the entertainment potential

Andreea Molnar

2023/2/7

A global assessment of academic promotion criteria: What really counts?

Boon Han Lim

Carlo d'Ippoliti

Martin Dominik

Koen Vermeir

Kok-Keong Chong

...

2023/6/9

A Study Exploring Different Modalities to Integrate Learning Objectives in Games

International Journal of Game-Based Learning (IJGBL)

Andreea Molnar

Patty Kostkova

2023/1/1

Improved quality of online education using prioritized multi-agent reinforcement learning for video traffic scheduling

IEEE Transactions on Broadcasting

Ioan-Sorin Comșa

Andreea Molnar

Irina Tal

Christof Imhof

Per Bergamin

...

2023/3/16

Gamified antimicrobial decision support app (GADSA) changes antibiotics prescription behaviour in surgeons in Nigeria: a hospital-based pilot study

Antimicrobial Resistance & Infection Control

Susanne Luedtke

Caroline Wood

Olajumoke Olufemi

Patrick Okonji

Eneyi E Kpokiri

...

2023/12/6

Digital technologies: students’ expectations and experiences during their transition from high school to university

Education and Information Technologies

Therese Keane

Tanya Linden

Paul Hernandez-Martinez

Andreea Molnar

Aaron Blicblau

2023/1

Learning theories in games that teach responsible antibiotic use: A literature review

Andreea Molnar

Ioana Molnar

2023/3/6

Diversity Initiatives for Women in IT: Friends or Enemies?

IEEE Technology and Society Magazine

Andreea Molnar

Dorian Stoilescu

2023/9/22

STEM Programs at Primary School: Teachers Views and Concerns About Teaching “Digital Technologies”

Tanya Linden

Therese Keane

Anie Sharma

Andreea Molnar

2022/8/20

Health literacy during pandemic and education

Disaster Medicine and Public Health Preparedness

Andreea Molnar

2022/12

AI could help us spot viruses like monkeypox before they cross over–and help conserve nature

The Conversation

Ann Borda

Andreea Molnar

Cristina Neesham

Patty Kostkova

2022

Long Term Retention: A Case Study of a Serious Game

Andreea Molnar

2022/11/1

University students’ experiences and reflections of technology in their transition to online learning during the global pandemic

Education Sciences

Therese Keane

Tanya Linden

Paul Hernandez-Martinez

Andreea Molnar

2022/6/29

Ethical issues in AI-enabled disease surveillance: Perspectives from global health

Applied Sciences

Ann Borda

Andreea Molnar

Cristina Neesham

Patty Kostkova

2022/4/12

A review of the effectiveness, feasibility, and acceptability of art therapy for children and adolescents during the COVID-19 pandemic

Minh Ngoc Le Vu

Anh Linh Do

Laurent Boyer

Quy Chi Tran

Stefan Kohler

...

2022/9/15

See List of Professors in Andreea Molnar University(Swinburne University of Technology)

Co-Authors

H-index: 65
Vishanth Weerakkody

Vishanth Weerakkody

University of Bradford

H-index: 35
Sankar Sivarajah

Sankar Sivarajah

University of Bradford

H-index: 30
Vanessa Frías Martínez

Vanessa Frías Martínez

University of Maryland

H-index: 29
Ramzi El-Haddadeh

Ramzi El-Haddadeh

Qatar University

H-index: 29
Patty Kostkova

Patty Kostkova

University College London

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