Adam M. Smith

Adam M. Smith

University of California, Santa Cruz

H-index: 23

North America-United States

About Adam M. Smith

Adam M. Smith, With an exceptional h-index of 23 and a recent h-index of 20 (since 2020), a distinguished researcher at University of California, Santa Cruz, specializes in the field of Artificial Intelligence, Game Design, Design Research, Answer Set Programming.

His recent articles reflect a diverse array of research interests and contributions to the field:

Fostering Collaboration and Advancing Research in Software Engineering and Game Development for Serious Contexts

DendryScope: narrative designer support via symbolic analysis

Playable Quotes for Game Boy Games

Automated Testing in Super Metroid with Abstraction-Guided Exploration

Creativity and Consistency in Musical Perception of Tangible Objects

The Randomizer Community does Procedural Content Generation Research

Content Reinjection for Super Metroid

Softlock Detection for Super Metroid with Computation Tree Logic

Adam M. Smith Information

University

Position

___

Citations(all)

2433

Citations(since 2020)

1456

Cited By

1568

hIndex(all)

23

hIndex(since 2020)

20

i10Index(all)

40

i10Index(since 2020)

29

Email

University Profile Page

Google Scholar

Adam M. Smith Skills & Research Interests

Artificial Intelligence

Game Design

Design Research

Answer Set Programming

Top articles of Adam M. Smith

Fostering Collaboration and Advancing Research in Software Engineering and Game Development for Serious Contexts

ACM SIGSOFT Software Engineering Notes

2023/10/17

DendryScope: narrative designer support via symbolic analysis

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

2023/10/6

Playable Quotes for Game Boy Games

2023/4/12

Automated Testing in Super Metroid with Abstraction-Guided Exploration

2023/4/12

Creativity and Consistency in Musical Perception of Tangible Objects

2023

The Randomizer Community does Procedural Content Generation Research

2022/9/5

Content Reinjection for Super Metroid

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

2021/10/4

Softlock Detection for Super Metroid with Computation Tree Logic

2021/8/3

Neurosymbolic Map Generation with VQ-VAE and WFC

2021/8/3

Generating playable RPG ROMs for the Game Boy

2021/8

WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning

IEEE Transactions on Games

2021/5/3

The Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media

Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI-21)

2021

Differentia: Visualizing Incremental Game Design Changes

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

2020/10/1

Your Buddy, the Grandmaster: Repurposing the Game-Playing AI Surplus for Inclusivity

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

2020/10/1

A Diagnostic Taxonomy of Failure in Videogames

2020/9/15

Teaching Game AI as an Undergraduate Course in Computational Media

Proceedings of the AAAI Conference on Artificial Intelligence

2020/4/3

SMES: Adapting Dexterity-based Games for Deliberative Play.

2020

See List of Professors in Adam M. Smith University(University of California, Santa Cruz)

Co-Authors

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