Scott Bateman
University of New Brunswick
H-index: 28
North America-Canada
Top articles of Scott Bateman
How People Prompt to Create Interactive VR Scenes
arXiv e-prints
2024/2
On-Demand Myoelectric Control Using Wake Gestures to Eliminate False Activations During Activities of Daily Living
arXiv preprint arXiv:2402.10050
2024/2/15
Grand challenges in WaterHCI
2024
Leveraging Task-Specific Context to Improve Unsupervised Adaptation for Myoelectric Control
2023/10/1
The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games
Proceedings of the ACM on Human-Computer Interaction
2023/9/29
Max V Birk
H-Index: 18
Scott Bateman
H-Index: 18
LibEMG: An Open Source Library to Facilitate the Exploration of Myoelectric Control
IEEE Access
2023/8/11
WAMS: A Flexible API for Visual Workspaces Across Multiple Surfaces
Proceedings of the ACM on Human-Computer Interaction
2023/6/19
Scott Bateman
H-Index: 18
Carl Gutwin
H-Index: 40
Temperature Illusions in Mixed Reality using Color and Dynamic Graphics
2023/5/19
Scott Bateman
H-Index: 18
A framework and call to action for the future development of emg-based input in hci
2023/4/19
Scott Bateman
H-Index: 18
Comparing heart rate variability biofeedback and simple paced breathing to inform the design of guided breathing technologies
Frontiers in Computer Science
2022/11/30
Aaron Tabor
H-Index: 5
Scott Bateman
H-Index: 18
Focus Cat: Designing Idle Games to Promote Intermittent Practice and On-Going Adherence of Breathing Exercise for ADHD
2022/11/2
“It’s All in the Game” A board game to facilitate disease-related conversations between children with a chronic disease and their peers
2022/11/2
PACMHCI V6, CHI PLAY, October 2022 Editorial
2022/10/29
Splash! identifying the grand challenges for waterhci
2022/4/27
From the work in progress, rapid communications, interactivity, student game design competition, doctoral consortium, and mas-terclass chairs
2021/10/15
Percussion Hero: A Chest Physical Therapy Game for People with Cystic Fibrosis and their Caregivers
2021/10/15
Pathfinder: The behavioural and motivational effects of collectibles in gamified software training
Proceedings of the ACM on Human-Computer Interaction
2021/10/6
Scott Bateman
H-Index: 18
Max V Birk
H-Index: 18
Body As Starting Point 4: Inbodied Interaction Design for Health Ownership.
2021/5/8
Understanding the design and effectiveness of peripheral breathing guide use during information work
2021/5/6
How the Visual Design of Video Game Antagonists Affects Perception of Morality
Frontiers in Computer Science
2021/4
Max V Birk
H-Index: 18
Scott Bateman
H-Index: 18