Patrick Dickinson

Patrick Dickinson

University of Lincoln

H-index: 20

Europe-United Kingdom

About Patrick Dickinson

Patrick Dickinson, With an exceptional h-index of 20 and a recent h-index of 16 (since 2020), a distinguished researcher at University of Lincoln, specializes in the field of Virtual Reality, Games, HCI.

His recent articles reflect a diverse array of research interests and contributions to the field:

Examining Burglary Scripts in Community-Based Samples

Together Porting: Multi-user Locomotion in Social Virtual Reality

I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS

UWS Academic Portal

Intra-and inter-reasoning graph convolutional network for saliency prediction on 360° images

Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games

Action video game players do not differ in the perception of contrast-based motion illusions but experience more vection and less discomfort in a virtual environment compared …

Social VR Beyond the Corporeal Standard: Reflections on Access for Disabled Persons

Patrick Dickinson Information

University

Position

Associate Professor School of Computer Science

Citations(all)

1216

Citations(since 2020)

773

Cited By

663

hIndex(all)

20

hIndex(since 2020)

16

i10Index(all)

35

i10Index(since 2020)

23

Email

University Profile Page

Google Scholar

Patrick Dickinson Skills & Research Interests

Virtual Reality

Games

HCI

Top articles of Patrick Dickinson

Examining Burglary Scripts in Community-Based Samples

Deviant Behavior

2024/2/18

Patrick Dickinson
Patrick Dickinson

H-Index: 11

Together Porting: Multi-user Locomotion in Social Virtual Reality

2023/8/26

Gavin Wood
Gavin Wood

H-Index: 22

Patrick Dickinson
Patrick Dickinson

H-Index: 11

I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS

2023/4/19

Intra-and inter-reasoning graph convolutional network for saliency prediction on 360° images

IEEE Transactions on Circuits and Systems for Video Technology

2022/8/8

Xu Lin
Xu Lin

H-Index: 1

Xiangmin Xu
Xiangmin Xu

H-Index: 22

Patrick Dickinson
Patrick Dickinson

H-Index: 11

Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games

2022/4/27

Action video game players do not differ in the perception of contrast-based motion illusions but experience more vection and less discomfort in a virtual environment compared …

Journal of Cognitive Enhancement

2022/3/31

Patrick Dickinson
Patrick Dickinson

H-Index: 11

Adrian Parke
Adrian Parke

H-Index: 15

Social VR Beyond the Corporeal Standard: Reflections on Access for Disabled Persons

2022

Patrick Dickinson
Patrick Dickinson

H-Index: 11

Katta Spiel
Katta Spiel

H-Index: 17

The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality

Displays

2022/1/1

The Effect of Motion Direction and Eccentricity on Vection and Cybersickness in Virtual Reality-an EEG study

Multisensory research

2021/4/20

Patrick Dickinson
Patrick Dickinson

H-Index: 11

Adrian Parke
Adrian Parke

H-Index: 15

Diegetic Tool Management in a Virtual Reality Training Simulation

2021/3/27

Experiencing Simulated Confrontations in Virtual Reality

2021/5/6

Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?

2021/3/27

Adrian Parke
Adrian Parke

H-Index: 15

Patrick Dickinson
Patrick Dickinson

H-Index: 11

Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality

Transportation research part F: traffic psychology and behaviour

2021/4/1

Cross parallax attention network for stereo image super-resolution

IEEE Transactions on Multimedia

2021/1/8

Xiangmin Xu
Xiangmin Xu

H-Index: 22

Patrick Dickinson
Patrick Dickinson

H-Index: 11

Virtual reality as a platform for research in gambling behaviour

Computers in Human Behavior

2020/6/1

Virtual Reality Games for People Using Wheelchairs

2020/4/21

Dash lane mobile: Exploring hypercasual play to provide accessible physically active breaks

2020/11/2

Dash lane: an adaptive exergame for people using manual wheelchairs

2020/7/6

DCNNs: A Transfer Learning comparison of Full Weapon Family threat detection for Dual-Energy X-Ray Baggage Imagery

arXiv preprint arXiv:2006.13065

2020/6/23

Patrick Dickinson
Patrick Dickinson

H-Index: 11

See List of Professors in Patrick Dickinson University(University of Lincoln)

Co-Authors

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