Patrick Dickinson
University of Lincoln
H-index: 20
Europe-United Kingdom
Top articles of Patrick Dickinson
Examining Burglary Scripts in Community-Based Samples
Deviant Behavior
2024/2/18
Patrick Dickinson
H-Index: 11
Together Porting: Multi-user Locomotion in Social Virtual Reality
2023/8/26
Gavin Wood
H-Index: 22
Patrick Dickinson
H-Index: 11
I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS
2023/4/19
UWS Academic Portal
2019
Intra-and inter-reasoning graph convolutional network for saliency prediction on 360° images
IEEE Transactions on Circuits and Systems for Video Technology
2022/8/8
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games
2022/4/27
Liam Mason
H-Index: 15
Patrick Dickinson
H-Index: 11
Jussi Holopainen
H-Index: 20
Lisa Jacobs
H-Index: 1
Kieran Hicks
H-Index: 9
Action video game players do not differ in the perception of contrast-based motion illusions but experience more vection and less discomfort in a virtual environment compared …
Journal of Cognitive Enhancement
2022/3/31
Patrick Dickinson
H-Index: 11
Adrian Parke
H-Index: 15
Social VR Beyond the Corporeal Standard: Reflections on Access for Disabled Persons
2022
Patrick Dickinson
H-Index: 11
Katta Spiel
H-Index: 17
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality
Displays
2022/1/1
The Effect of Motion Direction and Eccentricity on Vection and Cybersickness in Virtual Reality-an EEG study
Multisensory research
2021/4/20
Patrick Dickinson
H-Index: 11
Adrian Parke
H-Index: 15
Diegetic Tool Management in a Virtual Reality Training Simulation
2021/3/27
Experiencing Simulated Confrontations in Virtual Reality
2021/5/6
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
2021/3/27
Adrian Parke
H-Index: 15
Patrick Dickinson
H-Index: 11
Evaluating pedestrian interaction preferences with a game theoretic autonomous vehicle in virtual reality
Transportation research part F: traffic psychology and behaviour
2021/4/1
Cross parallax attention network for stereo image super-resolution
IEEE Transactions on Multimedia
2021/1/8
Xiangmin Xu
H-Index: 22
Patrick Dickinson
H-Index: 11
Virtual reality as a platform for research in gambling behaviour
Computers in Human Behavior
2020/6/1
Virtual Reality Games for People Using Wheelchairs
2020/4/21
Dash lane mobile: Exploring hypercasual play to provide accessible physically active breaks
2020/11/2
Dash lane: an adaptive exergame for people using manual wheelchairs
2020/7/6
DCNNs: A Transfer Learning comparison of Full Weapon Family threat detection for Dual-Energy X-Ray Baggage Imagery
arXiv preprint arXiv:2006.13065
2020/6/23
Patrick Dickinson
H-Index: 11