Katharina Margareta Theresa Pöhlmann
University of Lincoln
H-index: 5
Europe-United Kingdom
Top articles of Katharina Margareta Theresa Pöhlmann
From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation
2024/3/12
Can Brain Stimulation Reduce VR motion sickness in Healthy Young Adults During an Immersive Relaxation Application? A Study of tACS
2024/1/24
Resting-state EEG in the Vestibular Region Can Predict Motion Sickness Induced by a Motion-Simulated in-car VR Platform
2023/12/5
Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
2023/9/27
2nd Workshop on Multimodal Motion Sickness Detection and Mitigation Methods for Car Journeys-Finding Consensus in the Field
2023/9/18
Manipulating the Orientation of Planar 2D Content in VR as an Implicit Visual Cue for Mitigating Passenger Motion Sickness
2023/9/18
Using VR While Travelling: Manipulating the Orientation of Planar 2D Content in VR as an Implicit Visual Cue for Mitigating Passenger Motion Sickness
2023/6/7
I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS
2023/4/19
You spin me right round, baby, right round: examining the impact of multi-sensory self-motion cues on motion sickness during a VR reading task
2023/4/19
Can gender and motion sickness susceptibility predict cybersickness in VR?
2023/3/25
Exploring Neural Biomarkers in Young Adults Resistant to VR Motion Sickness: A Pilot Study of EEG
2023/3/25
Cyborgs on the Road: Workshop on Augmenting Road Users to Quantify their Behaviour
2023/3/12
UWS Academic Portal
2019
Display Rotation for Reducing Motion Sickness Caused by Using VR in Vehicles
2022/9/17
Can Visual Motion Presented in a VR Headset Reduce Motion Sickness for Vehicle Passengers?
2022/9/17
Workshop on Multimodal Motion Sickness Detection and Mitigation Methods for Car Journeys
2022/9/17
Action video game players do not differ in the perception of contrast-based motion illusions but experience more vection and less discomfort in a virtual environment compared …
Journal of Cognitive Enhancement
2022/3/31
Towards Cross-Platform and Multi-Transport Real Time XR-Experiences
2022
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality
Displays
2022/1/1
The effect of motion direction and eccentricity on vection, VR sickness and head movements in virtual reality
Multisensory research
2021/4/20