Jussi Holopainen

Jussi Holopainen

University of Lincoln

H-index: 29

Europe-United Kingdom

About Jussi Holopainen

Jussi Holopainen, With an exceptional h-index of 29 and a recent h-index of 20 (since 2020), a distinguished researcher at University of Lincoln, specializes in the field of Game Design, User Experience Research.

His recent articles reflect a diverse array of research interests and contributions to the field:

Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure

Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts

Call for Critical and Speculative Design in Human-Computer Co-creativity: An Overview Study

Extreme Bodies: The Uncommon Player-Avatar Relationship

A design strategy for Geo AR mobile game sustainable success emphasizing game completeness

How to use Generative AI as a design material for future human-computer (co-) creation?

Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games

Challenge

Jussi Holopainen Information

University

Position

___

Citations(all)

4895

Citations(since 2020)

1535

Cited By

4533

hIndex(all)

29

hIndex(since 2020)

20

i10Index(all)

44

i10Index(since 2020)

25

Email

University Profile Page

Google Scholar

Jussi Holopainen Skills & Research Interests

Game Design

User Experience Research

Top articles of Jussi Holopainen

Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure

arXiv preprint arXiv:2403.18160

2024/3/26

Jussi Holopainen
Jussi Holopainen

H-Index: 20

Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts

2023/10/3

Jussi Holopainen
Jussi Holopainen

H-Index: 20

Staffan Björk
Staffan Björk

H-Index: 20

Call for Critical and Speculative Design in Human-Computer Co-creativity: An Overview Study

2023/6/21

Extreme Bodies: The Uncommon Player-Avatar Relationship

2023/6/19

A design strategy for Geo AR mobile game sustainable success emphasizing game completeness

Entertainment Computing

2023/5/1

How to use Generative AI as a design material for future human-computer (co-) creation?

2023/4

Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games

2022/4/27

Challenge

2022

Jussi Holopainen
Jussi Holopainen

H-Index: 20

PAWEŁ FRELIK

2022

Jussi Holopainen
Jussi Holopainen

H-Index: 20

SpaceMaze: incentivizing correct mobile crowdsourced sensing behaviour with a sensified minigame

Behaviour & Information Technology

2021/11/18

Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos

Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

2021/4/9

Jussi Holopainen
Jussi Holopainen

H-Index: 20

Juho Hamari
Juho Hamari

H-Index: 52

Dash lane mobile: Exploring hypercasual play to provide accessible physically active breaks

2020/11/2

Dash lane: an adaptive exergame for people using manual wheelchairs

2020/7/6

A Gesture Recognition Model for Virtual Reality Motion Controllers

2020

Benjamin Williams
Benjamin Williams

H-Index: 5

Jussi Holopainen
Jussi Holopainen

H-Index: 20

Making Sense of the Gameplay Design Pattern Collection

2020

Christopher Lee
Christopher Lee

H-Index: 4

Jussi Holopainen
Jussi Holopainen

H-Index: 20

See List of Professors in Jussi Holopainen University(University of Lincoln)

Co-Authors

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