Dan Carpenter

Dan Carpenter

North Carolina State University

H-index: 5

North America-United States

About Dan Carpenter

Dan Carpenter, With an exceptional h-index of 5 and a recent h-index of 5 (since 2020), a distinguished researcher at North Carolina State University, specializes in the field of Artificial Intelligence, Game-Based Learning Environments, Natural Language Processing.

His recent articles reflect a diverse array of research interests and contributions to the field:

Procedural Level Generation in Educational Games from Natural Language Instruction

Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments

End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction

Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning

Natural Language Analysis of Student Reflection in Game-Based Learning

Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning

Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections

Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps

Dan Carpenter Information

University

Position

PhD Student

Citations(all)

130

Citations(since 2020)

128

Cited By

5

hIndex(all)

5

hIndex(since 2020)

5

i10Index(all)

5

i10Index(since 2020)

5

Email

University Profile Page

Google Scholar

Dan Carpenter Skills & Research Interests

Artificial Intelligence

Game-Based Learning Environments

Natural Language Processing

Top articles of Dan Carpenter

Procedural Level Generation in Educational Games from Natural Language Instruction

IEEE Transactions on Games

2024/4/23

Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments

International Journal of Artificial Intelligence in Education

2023/12/1

End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction

2023/8/21

Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning

2023/6/26

Natural Language Analysis of Student Reflection in Game-Based Learning

2023

Dan Carpenter
Dan Carpenter

H-Index: 1

Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

2022/10/11

Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections

Proceedings of the aaai conference on artificial intelligence and interactive digital entertainment

2022/10/11

Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps

2022/9/12

Dan Carpenter
Dan Carpenter

H-Index: 1

Chris Martens
Chris Martens

H-Index: 11

Leveraging student goal setting for real-time plan recognition in game-based learning

2022/7/27

Multimodal behavioral disengagement detection for collaborative game-based learning

2022/7/26

Casual Creation of Tile Maps via Authorable Constraint-Based Generators.

2021/10

Dan Carpenter
Dan Carpenter

H-Index: 1

Chris Martens
Chris Martens

H-Index: 11

Investigating Student Reflection during Game-Based Learning in Middle Grades Science

2021/4/12

Predictive student modeling in game-based learning environments with word embedding representations of reflection

International Journal of Artificial Intelligence in Education

2021/3

Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning.

2021

Game-based learning analytics for supporting adolescents’ reflection

Journal of learning analytics

2021/1

Automated analysis of middle school students’ written reflections during game-based learning

2020

Detecting off-task behavior from student dialogue in game-based collaborative learning

2020

See List of Professors in Dan Carpenter University(North Carolina State University)

Co-Authors

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